sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

sab819

*A:M User*
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    Los Angeles, CA

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  1. Hello A:M Users, and thanks for giving newbies like myself the opportunity to bother you with idiotic questions.... I apologize in advance for any 'newbie mistakes' that will flow from my end.... I'll read all I can and try to familiarize myself with how the forum works (never been involved in such a community, but am very excited about the possibilites) but thought I should start with that little caveat. I have been using A:M for a while, really just figuring out some modelling, but am now ready to get to rigging and animating...so I guess you could say I've been 'lurking' in the background, reading and searching for specific help, but just this week posted for the first time and was helped so quickly (and effectively) I just had to introduce myself, so, I am Seth, and am ready to shed the 'newbie' title asap. Finally, just a quick thanks to Jay (youngman) for his help earlier this week. It was very cool of him to reply to some anonyous newbie... so thanks, Jay.
  2. Jay, Dude, you rule... Thanks so much for your quick, precise assistance. It may seem like a little fix, but I promise, you made my week. I greatly appreciate your help. Take care, Seth
  3. Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was initially modelled as.... even his big, round, sphere eyes are rendered round and smooth, but the model is still a jagged mess. I greatly appreciate any help, and of course, your time in reading this and possibly answering my post. Thanks for even having an option like this forum... it's fantastic. Sab819
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