sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

Neonomical22

*A:M User*
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    Somewhere in the depths of A:M

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  • Hardware Platform
    Windows
  • System Description
    Toshiba Satellite Laptop Windows XP SP2 Intel T2400 @ 1.83 GHz 1 GB RAM Mobile Intel 945GM Chipset Graphics

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  1. lol thanks Neonomical22
  2. Would like to enter myself. Recently upgraded from 2005 (Yeti) to 2007 (OZ) and am having a blast with it. Quite an awesome program. Its very addicting @_@ ha Neonomical22
  3. Oh ok, thats where it is. Should have known it would be somewhat that easy. I have both options available, OpenGL or Direct3D V.8 It is currently set for OpenGL. Thanks Muchly... Neonomical22 Note: I've tried setting it for both Direct3D and OpenGl with identical results.
  4. Could you provide me with a link to download OpenGL? I'm only finding the windows 95 version, with no updates. Perhaps I am looking for the wrong thing. Forgive me for asking such a silly question. Neonomical22
  5. I am currently rendering a test movie of a model I made, and have successfully rendered it into a "Final" format. However, when I try to render into a Wireframe or Shaded Format, I get the error message.... "Failed InitBoundRenderInfo" Does anyone know what settings that need to be set in order to render as such? Much Thanks...
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