MasterFunk
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Posts posted by MasterFunk
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It took me about 6 months to get the hang of it. It is crucial to learn continuity. Once that is mastered it is easy to model.
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Thanks, I must have changed some lighting keys.
Now it's too dark.
Here's my latest WIP.
It's Barry Zundels "Will" model which was on his tutorial CD..
A walk/hand cycle ??
Gerald,
I don't have the codec you're using to view this.
George
neither do I.
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Also, if you hold down the shift key while adding a cp the spline you are adding it to wont get distorted
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You can tweak the bias of the point without moving it so it is smooth.
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I just did a quick search through the forums and found this: http://www.hash.com/forums/index.php?showt...amp;hl=blobbies
Holmes' tutorials are usually really good.
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No, that was one of my first experiments with blobbies as well. However it is pretty straight forward. You can change the size, density, gravitational force, and many other things.
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Its fixed now I am not sure exactly what happened but it is all good now, thanks for the suggestions.
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I did a render without a rotoscope and it was fine but as soon as I put a rotoscope in there it got all fuzzy. Is AM just rendering at the same rez as the picture?
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All the patches will render but you will get a nasty point where the 5 come together.
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Maybe my display is messing it up for me. I will see what it looks like on a different computer.
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I tried multipass and the every pass looked really good except for the last one and that one was fuzzy.
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Whenever I render something it turns out fuzzy. In the quick render is is crystal clear, but the actual render is pixelated. Any ideas as to why this is happening?
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Its on! I will take the prize if I finish on time... You're going down
Gamma correction?
in Work In Progress / Sweatbox
Posted
I know that some images created on certain macs look very dark on some pc's but images created on pc's dont look dark on macs.