MasterFunk
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Posts posted by MasterFunk
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Here is the second scene I was working on earlier.
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Thanks a bunch! I knew about the falloff but I forgot to calculate it.
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Does anyone have a cp weighting tutorial? I have searched the forums but didn't find any.
Thanks,
MasterFunk
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Rendered out the first shot of Scene one. Crits welcome as always. I did work on the last shot but I still need to render it.
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yeah just use the transparency. Animate it going back and forth for however long you want it to be there and render with motion blur.
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Thanks for the crits. I changed the angle of the second shot and worked on the jumps a little. It still needs some refining.
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Here is the second scene. Any crits would be appreciated.
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Yeah you just gotta move the points above the ground. You can do it like Robcat said or you can go into muscle mode and move the points manually.
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Looks Great. The animation is very smooth. The only criticism I have is that in the run cycle the back legs seem to move faster than the front.
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I have a mac and I thought TSM2 didn't work for macs. I will take another look at the model. Thanks for the help!
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Thanks! I have run into a problem. After I installed the finger bones I tried the hands clench pose sliders and it turned out really bad. There were fingers in every possible direction, not resembling anything like a fist. This didn't bother me too much and I just made new poses. The poses looked great when I created them but when I tried them in an action the first joints all locked. Why did this happen? I attatched the model file. If anyone has any idea what the problem is it would be very helpful to me.
Thanks,
MasterFunk
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Oh I see. That is really simple and usefull. Thanks for the tip!
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How do you get those patches on the edges to render with like 20 cp's?
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The ears look great. The side of the head still looks like it has some ridges so I would smooth those out. Also there is a crease on the torso, are they supposed to be chest muscles? Overall good job for a first model!
Exercise 11.5: Make A Face
in TaoA:M and the A:M Technical Reference
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Your splineage looks great. I think the reason there is some creasing on the cheeks is because the spline is at a 90 degree angle from the side. It needs to flow better like the contour of a face. Excellent job though.