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Pesto

*A:M User*
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Posts posted by Pesto

  1. I have followed the directions but when I open the HXT folder all the files have .hxt extension. Which 3 do I put in HXT backup folder? I can't seem to get it to work. Any help would be appreciated. Also any other rigging options for AM?

     

    Thanks

  2. Yes I have tried that. I even tried to create my own from scratch. I guess I need to know how to attach 2 bones to the same geometry in different locations on the model to control different things. Can anyone help with that?

     

    Thanks!

  3. Hi all,

    I am trying my own version of the bouncing ball. I watched Cristin McKee's videos (Anzovin Studios) and I understand the part about being able to rotate with one bone (center bone) and doing squash and stretch with another bone (at base of model), and swtiching between both during the creation of the animation. The problem I am having is when I switch to the bottom bone it won't sqaush and stretch at all. Am I doing something wrong or could this be a bug?

     

    Thanks

    Chris

  4. Hi all,

    I want to show all my controls for my character on the dopesheet (keyframe sheet) because I need to key them all for each pose. So I am using the 'tack' function but everytime I go to another control, the others disappear on the dopesheet. How can I prevent this from happening? Also, other than moving (jiggling) the other bones that are not being moved, is there a way to set them automatically when you set one of the other controllers?

     

    Thanks

  5. That's it...thank you so much!

     

    One other thing...does anyone remember a gentleman who had a great website that showed his animation techniques (for the real world). I know he used Maya and I thought his name was Richard Lang but when I google nothing comes up. He had great tutorials on staggering key frames, the wrist flip and lip syncing. Anyone know or remember the website?

     

    Thanks!

  6. Hi all,

    I remember a while ago some people mentioned a simplified figure drawing book (for people like me who can't draw detailed figures yet). I visited the website once and can't remember it now. It shows how to draw "fancy" stick figures for storyboarding purposes. Does anyone remember it? I think you buy the book direct from somewhere in northern CA if that helps.

     

    Thanks

  7. Hi all,

    I am in the graph editor and I am trying to edit my ease at cetain keyframes. I want to change the spline after my keyframe not before. I have tried right-clicking and choosing one of the options like post-extrapolation, etc... but it always seems to effect pre and post. How do I just edit one part of a keyframe while not effecting the other?

     

    Thanks

  8. Hi all,

    I've had AM since v8.5 and have always marvelled at how easy it is to assign cps to bones, add fan bones, smartskin, etc... My question is why can't you do it the same way in a poly program (C4D, LW, etc...)? I am just curious here, trying to understand. It seems that it would be so much easier to lasso select a bunch of points in a poly program and assign it to a bone. The problem would of course be subdivisions (right?). But wouldn't it be feasible to say use the model in "isoparm" mode (less subdivision). assign the points to the bones and then subdivide after. The software would then extrapolate the extra points from subdividing with reasonable results. Just baffling to me why it requires so much more work to create realistic joints in poly programs vs. AM. Now, if this is the most stupid post in the history of the forum, do I get some kind of award...LOL

     

    Pesto

  9. Steve,

    Coming from a family where cancer seems to run strong - my sister just diagnosed just weeks ago, my prayers are with you. Keep positive and draw on the stength of your family.

    I look forward to your return to the forum.

     

    Chris

  10. Well this isn't so much training but a way for people to quickly get into animating in AM. With alot of other software packages you get models to use and yes you do in AM but because it is spline based, the models are few and not really interchangeable from other poly packages without a hassle...so my idea. How about a CD of body parts. Categories such as arms, hands, bodies, faces, feet, shoes etc... Within these, you could make subcategories of cartoony, realistic, mechanical, etc... You could even further separate it by # of splines in crosssection for easier joining (ie. arm with 6 cps per spline ring and 8 cps per spline ring).

    Also, how about scenes, utilizing advanced lighting, etc...

    All these things would allow people to jump right into rigging with the STM and animating.

     

    Just some thoughts

  11. I have most of the Anzovin products...to me, they are excellent. They really make the best stuff for AM training & rigging. As for Justin Barrett's CDs...buy them...no don't think...just buy them. When I saw Justin's entry in the lip sync contest a while ago using the Shaggy model I knew this guy is talented and anything he puts out as far as training I was going to buy...I haven't been disappointed.

     

    Just my 2 cents

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