Pesto
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Posts posted by Pesto
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Thanks everyone for their input. I will redo the animation taking all these things into consideration. Thanks for the help!
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Reallt great stuff. What kind of lighting did you use?
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Here is a new version...less squash and stretch, two more smaller bounces.... It's in QT so you can scrub thru it.
Thanks
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Robcat - Good idea....but how do I show frame burn in AM? When you say squash is out of whack I assume you mean becasue I exaggerated it. As for the apex...the height of the bounce...having something wrong...can u elaborate? Not sure what u mean.
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Thanks for the reply. I agree with the squashing...I was trying to exaggerate it alittle more than normal. I agree a ball that bounces like that would not squash nearly as much. Thanks for the input.
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Sorry I know it is boring but I wanted a critique before I move on to giving the ball some personality. Any and all opinions welcome. Also, I am using 3% motion blur. What are people's thoughts on MB? When I didn't use any the animation looked kind of "jumpy". When I used more (>5%) parts of the ball looked fragemented. Is it a question of finding just the right %?
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Thanks for the replies. I will check them out.
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Hi all,
I don't have a website so does anyone know how a place I can uplaod my animations to and then post the link here for critiques.
Thanks
PS: I have AOL if that matters
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Robcat - that did it. I should have known better especially after seeing it demonstrated on Jeff Lew's Learning CA DVD about rotating a character using two different bones. Thanks.
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Yes I have tried that. I even tried to create my own from scratch. I guess I need to know how to attach 2 bones to the same geometry in different locations on the model to control different things. Can anyone help with that?
Thanks!
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Hi all,
I am trying my own version of the bouncing ball. I watched Cristin McKee's videos (Anzovin Studios) and I understand the part about being able to rotate with one bone (center bone) and doing squash and stretch with another bone (at base of model), and swtiching between both during the creation of the animation. The problem I am having is when I switch to the bottom bone it won't sqaush and stretch at all. Am I doing something wrong or could this be a bug?
Thanks
Chris
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Hi all,
I want to show all my controls for my character on the dopesheet (keyframe sheet) because I need to key them all for each pose. So I am using the 'tack' function but everytime I go to another control, the others disappear on the dopesheet. How can I prevent this from happening? Also, other than moving (jiggling) the other bones that are not being moved, is there a way to set them automatically when you set one of the other controllers?
Thanks
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Thanks Robcat !!
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That's it...thank you so much!
One other thing...does anyone remember a gentleman who had a great website that showed his animation techniques (for the real world). I know he used Maya and I thought his name was Richard Lang but when I google nothing comes up. He had great tutorials on staggering key frames, the wrist flip and lip syncing. Anyone know or remember the website?
Thanks!
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Hi all,
I remember a while ago some people mentioned a simplified figure drawing book (for people like me who can't draw detailed figures yet). I visited the website once and can't remember it now. It shows how to draw "fancy" stick figures for storyboarding purposes. Does anyone remember it? I think you buy the book direct from somewhere in northern CA if that helps.
Thanks
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Thank you very much for clearing that up for me!!!! Much appreciated.
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Hi all,
I am in the graph editor and I am trying to edit my ease at cetain keyframes. I want to change the spline after my keyframe not before. I have tried right-clicking and choosing one of the options like post-extrapolation, etc... but it always seems to effect pre and post. How do I just edit one part of a keyframe while not effecting the other?
Thanks
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Not complaining here just looking to understand. Why is it that poly programs can't select a bone and then select the points (cps)? Sure you can select a bone and then paint weights but what a pain...rather have a root canal. Is there some techy answer or is it as simple as "patented software"?
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Hi all,
I've had AM since v8.5 and have always marvelled at how easy it is to assign cps to bones, add fan bones, smartskin, etc... My question is why can't you do it the same way in a poly program (C4D, LW, etc...)? I am just curious here, trying to understand. It seems that it would be so much easier to lasso select a bunch of points in a poly program and assign it to a bone. The problem would of course be subdivisions (right?). But wouldn't it be feasible to say use the model in "isoparm" mode (less subdivision). assign the points to the bones and then subdivide after. The software would then extrapolate the extra points from subdividing with reasonable results. Just baffling to me why it requires so much more work to create realistic joints in poly programs vs. AM. Now, if this is the most stupid post in the history of the forum, do I get some kind of award...LOL
Pesto
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Steve,
Coming from a family where cancer seems to run strong - my sister just diagnosed just weeks ago, my prayers are with you. Keep positive and draw on the stength of your family.
I look forward to your return to the forum.
Chris
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Well this isn't so much training but a way for people to quickly get into animating in AM. With alot of other software packages you get models to use and yes you do in AM but because it is spline based, the models are few and not really interchangeable from other poly packages without a hassle...so my idea. How about a CD of body parts. Categories such as arms, hands, bodies, faces, feet, shoes etc... Within these, you could make subcategories of cartoony, realistic, mechanical, etc... You could even further separate it by # of splines in crosssection for easier joining (ie. arm with 6 cps per spline ring and 8 cps per spline ring).
Also, how about scenes, utilizing advanced lighting, etc...
All these things would allow people to jump right into rigging with the STM and animating.
Just some thoughts
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I have most of the Anzovin products...to me, they are excellent. They really make the best stuff for AM training & rigging. As for Justin Barrett's CDs...buy them...no don't think...just buy them. When I saw Justin's entry in the lip sync contest a while ago using the Shaggy model I knew this guy is talented and anything he puts out as far as training I was going to buy...I haven't been disappointed.
Just my 2 cents
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Great job...glad you're enjoying the model!
Pesto
TSM with AM v16.0a on MAC
in TSM2 - Rig
Posted
I have followed the directions but when I open the HXT folder all the files have .hxt extension. Which 3 do I put in HXT backup folder? I can't seem to get it to work. Any help would be appreciated. Also any other rigging options for AM?
Thanks