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Hash, Inc. - Animation:Master

jojolimited

*A:M User*
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Everything posted by jojolimited

  1. I was referring to the old MultiPlane compositer. If I remember it was once a stand alone app. Short version, I hope Hash continues to support OpenExr. Joe C.
  2. Just checking....OpenExr isn't going to be deprecated is it? Sorry to be worried, but once upon a time there was this great thing called Multiplane.... And with the compositing section from the previous forum gone.....
  3. btw, Rick, OpenEXR is directly supported on the latest Nvidia grahics cards. They helped ILM to develop it. Joe C.
  4. JonArtbox, that's good to know. I downloaded the learning version of Fusion 5.1 and will have to try that. Fusion supports up to 32bpc float so A:M 16bit float should work fine. This is really great news. Now I have to look up that compositing tutorial and reaquaint myself. For those who don't know, the learning edtion of fusion is free. You can go to eyeonline.com to find the details. The commercial version is expensive, but it's considered an industry standard for film and high end hd work.
  5. Thanks, I've read up on OpenEXR. It supports 16 and 32 bpc color. There are other 3d programs that export/output standard exr files that can be read by other programs. The options available are that even if A:M only supported rgba, they could still render out multiple layers with alpha channel into a single exr file, or multiple exr files each with different aspects. Fusion, Nuke, AE and soon others are using openExr for vfx compositing. Unlike the polygon modellers and animation programs, Hash with spline and patch is resolution independent. Whether it's for SD, or 2K one size adapts to all. yes A:M uses some of it's own exr extensions for internal compositing, that doesn't mean they couldn't export in a publicly usable standards based version. Anyway, making a formal request, knowing full well Hash has got a lot of things on their plate. btw, for what it's worth, I've been talking to working pros using LightWave and XSI and they have a lot of respect for A:M. Seems only the fanboys, wannabes and the clueless are taking shots at it. I strongly feel if a:m can somehow get a renderer than can compete with the likes of Vray, they will be back in the game big time from a perception point of view. I don't say that lightly either and don't expect something like that in the immediate future. I've recently downloaded a freeware renderer name 'Kerkythea' that does GI/Raytracing and supports output from Blender, 3dstudio and of all things Google Sketchup. They have an xml based import/interface. Wondering if a:m could adapt to something like that. It's free and open source and a little gem that doesn't get a lot of attention. Search Google, I won't post a link here out of respect. The single biggest issue I've run into is people thinking A:M is an island. Not really true, but perception is different.
  6. I'm still not clear on exporting OpenEXR from A:M for use with other vfx programs. Any explanations would be helpful. (As in how to do it properly, hehehe).I'm currently playing around with Fusion5.1 learning edition (free). If I can get my head wrapped around this, A:M could be integrated into a production pipeline quite easily. sorry for the nube question.
  7. Same with 13e, can't load that hero man mdl.
  8. August 5th might work? Where is it at again? July 29th and 30th out, should be shooting (video) that weekend. Joe C.
  9. We also might want to consider Maryland users as well, at least up here in NOVA. Has anybody considered hooking up with the MAAM folks (Mid Atlantic AM)? Joe C.
  10. Thought I would jump in. I live in Fairfax and would love to meet other AM people. Willing to travel short distance. Joe C.
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