it says it just can't calculate it-- forced geometry collision, or too fast of movements... not sure what it means.
I had a weird robe, that went down and went back up the inside and connected to the top of his legs, so i changed a couple things-- now his legs are basically separate objects, and his robe just goes straight down and ends at his ankles. I applied deflector to the legs, and his robe renders fine just fro moving him around, but the legs just go right through he robe. any thoughts?