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Hash, Inc. - Animation:Master

Cross

*A:M User*
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Everything posted by Cross

  1. Thanks man XD Yeah, i spent a while on it.
  2. Thanks XD but yeah, i live in washington For the colors, i wanted the Flame of the guns to show up the most in the shot. For the Face, He has Eyes, and a Face. Here they are circled... but yeah, i could make them more promonant, a nice red glow would work. I'll work on the background, but that's going to take some serious time, although i LOVE the idea. The appendages on the hips, never thought of it that way... his guns are Megaman style, completely attached but he has hands that can protrude from either. Thanks for the idea!
  3. If you guys have any suggestions for textures and such that i should use for the model... Or... have an idea for a background, let me know. I might make a storyline for the model... don't know. any ideas, feel free to critique.
  4. I figured out what i was doing wrong, not so much a question anymore as a show and tell. I'm using a material where i have half of the object transparent, created with a Combination of two gradients. One of which has 100% transperancy the other being 100% opaque. Here's an example of it in action. <<<<<(EDIT) I figured out how to fix the falloff on the burn effect so that it does not apply the orange flame to the entire object, but only the scorching part, Check it out. The buster of the armor's weapon used to be completely orange, but now has a crumbled rocky look that i ahd originally.>>>>>
  5. Here's an example of the burn tool i'm using, but some trouble that I'm having with it is creating a material for the rest of the object. Should i just us a bumpmap for the rest of the object's material? any info helps, thanks guys
  6. I'll try it... worth a shot, but these systems just dont have the capability to render explosions at ALL. I'll have to do teh shots with explosions at home... for now, i'll just use sounds. As for the length of the aftershock of the explosion, i'll extend that now, thanks!
  7. "I need a gun" shot. First_frames_Take_3.mov First_frames_Take_3.mov
  8. Because the render time was TRIPLED when i added explosions, im opting to just have a sound in the distance that the Marine (the one holding the camera) will pan to look at, startled and then look at the chief and call to him ("What the hell was that?") later, i'll have the chief look back at the bridge and hold out his hand "I need a gun." and have hands with a rocket launcher come from the perspective of the camera. The Chief will prime the rocket launcher and sling it over his shoulder to end the scene. I have this up to the point of the Chief turning to answer the marine. No sound yet. View the Second post, the first one was corrupted. First_frames_Take_2.mov First_frames_Take_2.mov
  9. Yeah, i just went through last night and i figured it out. I thought originally it was the sprites that were red but i found out how it works, thanks! I'll post the new movie once it renders.
  10. XD yeah... i've had major issues with our systems supporting my crazy lighting expectations... I actually have a ton of lights... all turned off right now so that i can render them later at home. But yes, i'm working on that, definately. It's just been a dream of mine to make a AMV from SCRATCH of Halo2
  11. Yeah, i tried it and i'm probably going to tweak the picture decals with it though, to give it that big blue burst that covenant vehicles have when they explode. Thanks though in advanced! Do you like what i have so far?
  12. Here's the first shot of my major Halo2 Movie I'm making. When the camera pans to the bridge, there's supposed to be a huge explosion in the background, shaking the view. I'm lookin for some help or a link to a tutorial for this scene. Anything helps! First_frames.mov
  13. Here's a new shot of the whole "bridge" scene I'm planning Halo2 Fans should probably recognize this level immediately XD I still have to fix the lighting...supposed to be dark, but not TOO dark like it is now.
  14. QuickTime is fine, but it looks like your file is corrupted or something.. its only 32bytes in size My qtpro on windows xp was unable to open it.... Yeah, this is REALLY strange, I've rendered it a few times and still nothing. Once the render is complete, and i scrub throught it, theres nothing, just a blue screen. I'm wondering if i messed up a setting or something because the AVI is perfect, but this site cant support AVI's, already tried to upload one... i've uploaded before... but i had someone else show me how. Sorry, this may take a while. FINALLY! I think i got it! I had to change it back to "M-PEG Movie" format. The other person on this station put it to "Animation" when i wasn't here... First_Shot.mov
  15. QuickTime is fine, but it looks like your file is corrupted or something.. its only 32bytes in size My qtpro on windows xp was unable to open it.... Yeah, this is REALLY strange, I've rendered it a few times and still nothing. Once the render is complete, and i scrub throught it, theres nothing, just a blue screen. I'm wondering if i messed up a setting or something because the AVI is perfect, but this site cant support AVI's, already tried to upload one... i've uploaded before... but i had someone else show me how. Sorry, this may take a while.
  16. QuickTime is fine, but it looks like your file is corrupted or something.. its only 32bytes in size Alrite, i'll try re-rendering it a few times, doesnt take too long, Thanks
  17. its the quicktime file, what one should i upload? I mean, i tried the AVI and it didnt work, and now this one wont... i'm confused, let me try to render it differently.
  18. alright, i'll try that sooner or later. With my operating system a lot of the bone modeling should be done all at once and never changed after... since it lags like hell when i try to. Eh, I'll still try that when i take this project home to work on. At the moment, im working on this as my senior project at school. MASSIVE NEW UPDATE! Working on the run cycle right now, adding motion blur is a major plus to the smoothness, and yeah, i'm going for a slow motion look. First_Shot.mov
  19. alright, i'll try that sooner or later. With my operating system a lot of the bone modeling should be done all at once and never changed after... since it lags like hell when i try to. Eh, I'll still try that when i take this project home to work on. At the moment, im working on this as my senior project at school.
  20. yea, i fixed the texture stretching by turning his body back around. Thats pretty hard to avoid, but i still do need to do the bump map. The main reason why im not using a bump map now is to make it not lag while im making the movie at first, understand?
  21. y-yeah... i found that out soooo easily my first time trying to make bones for a model.
  22. WHOOHOO! After spending about an hour on it, i've got the bones perfect! Here's the first rough shot of the movie i'm making
  23. Working on bones right now, if anyone has any advice, please let me know.
  24. Easy! Once you have you're color map applied, you right click the images folder inside the color map decal and choose add image and then click you're bump map (for testing you can just use the map you're using as your color map). So now there are two images in the images folder. Click the one you want to use for your bump map and in the properties panel under Type choose "Bump". I hope that wasn't something you already knew...maybe I misunderstood the question. Hope it helps though! Lee no, thanks! this was actually EXACTLY what i was looking for... i havent messed around with that stuff quite yet, so ill try it out.
  25. I'll try that all later once i figure out if the decals move okay, or if they brake. Thanks so much for the info tho! i knida panned on editing in photoshop more once i have everything set. What i DO need to know is how do you do a bump map? Isn't there some way to make the decals like... pop out of the model? I'm asking because i want to keep the spline count extremely minimal for the actual action packed scenes im planning.
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