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Posts posted by babreu
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That looks great, Gerry!
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This is great news!
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Hi, Everyone:
I'm sorry that it's taken me a while to respond. I was sick for a few days.
Anyway, thank you for your replies. I checked my option settings and the Quality setting in the Rendering tab was already set to "shaded." I did change the show backfacing property to on, but it still seemed to have the problem.
But what I did find is that it seems like it happens more often when I had my view render mode set to "Shaded & Wireframe," but it doesn't go completely away. And when I click off the bone, then back on, the display is normal.
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Hi, Everyone:
I see something odd when I'm in an action window and move a bone. It looks like the normals flip and the character is inside out. The model is okay and it seems like it's just a problem in the display. It will return to normal if I click on the screen off of the character or sometimes space bar to refresh or sometimes just rotating around it.
Here is how it looks in the model window:
And here is what happens sometimes in Action:
Thanks for any help anybody can offer. Oh, I'm using version 13.
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Thank you both for the information. I had started doing the weighting first but I see that I would run into problems adding fan bones next. I'll give it a try.
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I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them.
I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know.
Thank you.
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Thank you both for the suggestions; that gives me a lot to work with for now. From what I've seen on the forums, the Squetch rig sounds like the way I should go, although, to be honest, it seems a little intimidating to me. The 2001 rig seems simpler. But since I haven't done any rigging yet (only some modelling so far), I shouldn't make that assumption.
By the way, here's the character I need the tongue rig for:
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Hi, Everyone:
I don't know if this would be a question more for the rigging forum, but I thought others must have done this before. Does anyone have any suggestions for the best way to rig a frog tongue. It needs to stretch really far and bend and twist like a rope. The character will be swung around from it.
Thanks in advance for any help.
Political Cartoon
in Work In Progress / Sweatbox
Posted
I come to this site to get away from the divisive political stuff (there's plenty of other places for that).
I thought avoiding the Off Topic posts would be enough. Oh well
* sigh *