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Hash, Inc. - Animation:Master

babreu

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Posts posted by babreu

  1. Hi, Everyone:

    I'm sorry that it's taken me a while to respond. I was sick for a few days.

     

    Anyway, thank you for your replies. I checked my option settings and the Quality setting in the Rendering tab was already set to "shaded." I did change the show backfacing property to on, but it still seemed to have the problem.

     

    But what I did find is that it seems like it happens more often when I had my view render mode set to "Shaded & Wireframe," but it doesn't go completely away. And when I click off the bone, then back on, the display is normal.

  2. Hi, Everyone:

     

    I see something odd when I'm in an action window and move a bone. It looks like the normals flip and the character is inside out. The model is okay and it seems like it's just a problem in the display. It will return to normal if I click on the screen off of the character or sometimes space bar to refresh or sometimes just rotating around it.

     

    Here is how it looks in the model window:

    post-10782-1211587950_thumb.jpg

     

    And here is what happens sometimes in Action:

    post-10782-1211588000_thumb.jpg

     

    Thanks for any help anybody can offer. Oh, I'm using version 13.

  3. I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them.

     

    I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know.

     

    Thank you.

  4. post-10782-1193846241_thumb.jpgThank you both for the suggestions; that gives me a lot to work with for now. From what I've seen on the forums, the Squetch rig sounds like the way I should go, although, to be honest, it seems a little intimidating to me. The 2001 rig seems simpler. But since I haven't done any rigging yet (only some modelling so far), I shouldn't make that assumption.

     

    By the way, here's the character I need the tongue rig for:

  5. Hi, Everyone:

     

    I don't know if this would be a question more for the rigging forum, but I thought others must have done this before. Does anyone have any suggestions for the best way to rig a frog tongue. It needs to stretch really far and bend and twist like a rope. The character will be swung around from it.

     

    Thanks in advance for any help.

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