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Hash, Inc. - Animation:Master

skrilla

*A:M User*
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Posts posted by skrilla

  1. Very well done, it has the perfect silliness for Halloween.

    Only thing I would add is at the end maybe

    "Happy Halloween, Hope you have more Treats than Tricks!"

     

    or something, it really does feel like one of those email cards ( I mean that in a good way) it's just missing that final message before the credits.

  2. Thanks for looking, If you watch the video you will see that I was able to get Kinematic constraints working on both arms. Unfortunately if I tried to add any more constraints later in the chor. they didnt work. It's like it's limited to 1 Kinematic constraint per bone. That's what I'm trying to figure out. I turned the 1st constraint off and this didn't help. It's like A:M is just ignoring the 2nd constraint.

     

    thanks

  3. OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems

    First I will tell you whats supposed to happen:

    --Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out :rolleyes: ). Then The bell rings again while he's thinking about how this always happens.

     

    This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door.

     

    Problems

    1. I could never get a 2nd Kinematic constraint to work, A:M just ignored it. I could try anything I wanted to attach his hands to the table, the right arm stuck but the left arm did whatever it wanted-even when I turned the other constraints off on it. Can you not have 2 Kinematics on the same chor?

     

    2. I couldn't get Keekat's feet to stop pointing at some random target even when I deleted the target. His feet would just drift pointing toward the target if I moved him.

     

    This Chor starts at the point of push-off but includes everything else I mentioned.

    Kitty_Corneography.zip

    Cornvid.zip

  4. I did constrain the object to the right hand with 'orient like/translate to' constraints then I used a Kinematic to attach the left hand to the object (so the forearm and bicept would follow right). It works perfectly. However, later I want to push off something with both hands so I created a new kinematic/orient like combo with compensation mode on a different bone. I used this combo on the hand and forearm of both hands (to the same bone). The right hand works- the hand stays put and the forearm and bicept follow right, but the left arm ignores the new Kinematic constraint and just stays still.

     

    Again, I use the EXACT same combo but it doesn't work on the left hand which has another Kinematic constraint attached to it even though it is set to 0 enforcement. If I delete the 1st kinematic it works.

  5. Dual core only effects render time. Animating still only uses 1 core.

     

    pertaining to that

     

    So V14 does make good use of dual core?

     

    Well dual core should be about 50% off, then v14 is supposed to be about 40% faster..... lets check

     

    V13q

    307-111 (71 secs)

    308-110 (70 secs)

    309-110 (70 secs)

     

    V14-A5

    307-21

    308-20

    309-21

     

    309 is a good check

     

    70secs X 1/2 (.5)= 35 seconds (dual core)

    35 secs X 3/5 (.6)= 21 seconds (v14 40% faster- 40% faster is figured .6 not .4 because its still 60% if you subtract the 40%)

     

    So yes dual core is being fully utilized, I can't speak for quad but I'm sure it does

     

    The Best work around the fact that v14 is alpha is to install BOTH v13 and v14 as they go into different folders. Do all your animating in v13 then open your project through v14 and Render it there. if you get more than a minute or 2 of animation done, just do the rendering overnight. :D

  6. Is there a guide to all constraints?

     

    I pick up an object with a kinematic/orient like/compensate combo ( hand and forearm so the forearm follows the hand) then later I want to attach the hands to something.... Well the 2nd time I use a Kinematic on the same bone, it totally ignores it ( the 2nd one) even if the 1st is set to 0% enforcement.

     

    Also the 1st is set to a different bone than the 2nd, the 1st doesn't use compensate and I need compensate for the 2nd action.

     

    How do I get the 2nd Constraint to work, or what am I supposed to use instead of Kinematic? Kinematic works if I delete the 1st one.

     

    Imagine someone doing a pushup then lifting a barbell. The combo I said works for BOTH tasks seperately, but they don't work togather.

  7. Ok, been working on my exercise 6 animation (door stuck) hardcore, but I keep having a problem with my FPS.

     

    Most of the time my FPS are around 19-23 in shaded mode ( I have 1 VERY spline heavy model) but sometimes it will just dip to 1-2 FPS and nothing seems to get it back up. I reinstalled my video driver and A:M and it started working normal again ( I can't remember if it was immediate, but trying again). I tried turning my vid card settings down to minimum.

     

    Any advice? nothing is overheating. comp specs are in my profile

  8. What would be the best Siggraph video to start with?

     

    I sure ol' Wilky's wondering the same thing :P

     

    Anyone have them all that wouldn't mind saying a good order to get 'em or a top 3 etc?

  9. I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug.

     

    I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue.

     

    Should I just use a different model? or am I missing something? :huh:

  10. Addendum:

    - TaoA:M alumni get two raffle tickets apiece (TaoA:M certification has benefits!)

     

    By apiece do you mean 2 tickets per exercise completed, 2 if you have done any, or 2 if you have completed them all?

     

    Say I did projects 1-9, would I get :

    18, 2, or 0? :blink:

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