sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Sirius

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  1. Ok, thank you all so much,my questions have ended. Well, ive decided that perhaps ill wait and see whatI can do with maya at the current time I only am required to create dynamics so creating them will be a sinch in maya, but I have looked around, and I plan to buy AM for animation of characters and movies, thank you all so much for youranswer and time to help me, much thanks.
  2. So how can you create uniqeness in am ? if every graphic model will have the same quality ? or is it deonds on type of shader you use perhaps ?
  3. Well heres onething I really want to stress. Will all the am animations of anyone who uses it all look thesame in quality? even if one person has a lower grade graphics card ? and the other has a more extreme card ?
  4. i seen your site before i like it alot. Especially the car you have on it. But another something comes into my mind, well I have a top line graphics card a best from ati new version and dont want to get into a program where i make very low quality models, my proccessors can handle the program and render i know for a fact, because maya 8 requires a 64 bit platform and i can run maya and render even 5x's smoothed objects in almost no time and it never crashes, but One thing i really stress is quality. I dont want to make extremly photorealistic movies such as star wars movies, heaven forbid i ever be that good in 3 months. But I have always adapted to programs as if i built them myself and the usage of this program i belive will be very easy for me i hope, i have ben watching the tutorials and it seems as if i already might have a grasp and can get into it, but I am at this hold point. Am will use my graphic card to render the quality? or is am set at a specific poly count for models quality ? I had planned to most likely make something such as the "its not just a car" thread, the animation, and quality of that animation by the poster was increadable in my eyes, with an almost 'mental ray' type render, what im scared of is buying something where the models ill be, or have to me anywahre from 10,000 to 30,000 face limit ? I wont be the only one working on my project as I am leading about 3 other people, that we may use this same program to learn from eachother and in the same arena, so as a team I do not dothis alone, but being in charge of this faction of my developement, Iwant to be sure that I do get the best quality out of what I use.
  5. Amazing, you know, present that to the toy company or, present your skills to a car company and boy, wow do they pay alot do they not you could become very popular with them yes ? Really that is trully amazing, this just makes me more excited about AM even more.
  6. Edit:: Please do excuse my lack of english language text, I do not have a full vocabulary on the language 100% Well, my main place is within rendering and modelingwith maya, I was looking and say that special effects are included to be with am, what about types of dynamics ? I have always loved maya and the flexability because of its render quality I had planned to use it, but with animation master I plan to gain more experince learning the animationside of game and movie developement. I truely appriciate the post's to my thread, as I know, work within these programs takes very long under circumstances, but also time itself is taken away as almost if it was nothing. One thing I have ben considering using AM for, is special effects. I looked, and just want to know a little about the dynamics within AM compared to other programs ? I have ben learning and have gotten set up ina basics learning with mayas frame animation, but want to combined AM and mayas animationabilities possibly ? What are dynamic types or motions of realistic flow within AM like ? Im basicly at a 300% buying chance lol, I am just looking for a bit more answeres before I purchase much thanks. I shall continue my look for further questions I have.
  7. Hello A:M community, my salutations as a new member and hopefully a new customer. I will continue my search readin thewebsite and related websites, but before or during this time I want to ask and hopefully get some answeres from experianced or begginer notices on the product and if I really should get it. I would love to start by Introducing myself, I am sirius, it is not my real name but itis rather a catchyname, I hope I shallbe spending much time here, and may I also add some of the movies or demo trailers of developement of movies I have seen here are great Now right to the point, I am working on a project for a movie/trailer introduction for a game in developement. My apologies but I am not allowed to release the name. But my placement was in control of the animation and movie section within my team. I have read stories, and seen many videos on the product and am very impressed. Knowingly I am a newbie to animation with outside tools, I have used maya and am learning still many documents in mayas' animation toolset. But I wish to save myselffrom many days of reviewing and reading over document over document of alias maya files and want to cut to a short almost "easy way out" In the animation industry I am nothing but what is called a newb and I am loking to further advance my skills by learning bones and althe joly good stuff. My goal is to start low but reference as much I can to become skilled from the communities influence, but I want to know about a quote I will state! Anyone can use it My only question is what about people such as me that have little or no talent at all in animation, that are looking for programs that can be used to teach us basics about animation and complicated parts so that we can use these skills to benefit us in further projects. I am a modeler and have that placed as a down frame so I am ready and willing on the modeling section using maya and a setof many other tools All I wish to do is get going and practice with animation before my project gets going. Complicated animations in a way is what I am trying to express here, such as sword,gun fights that can be compared to an almost animation capture such as tools likedevilmay cry have used for animating in game scenes, my real question here is, can anyone even someone with no talent in animation be able to use and learn from this tool ? That is my main concern, because maya costed close to 7 grand I want to make sure my investment into thisprogram will benefit me as well as thecompany I am purchasing from? Much appriciation in advance yours truly, Sirius
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