sprockets brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

chikega

Forum Members
  • Posts

    8
  • Joined

  • Last visited

Profile Information

  • Name
    Gary

Previous Fields

  • Hardware Platform
    Windows

chikega's Achievements

New User

New User (2/10)

0

Reputation

  1. Very cool indeed! I also enjoyed your new tutorial on UV mapping that complex model.
  2. Very nice character, Mr. Talbot. As others have mentioned, the bags under his eyes are nicely crafted - but are there really 3 point patches there? It looks to me like 4-point patches that become closely approximated and overlapped, so you don't see the 4-point patches beneath the bottom of the bags. I can see a spline terminating into a 5-point patch towards the inner eye area that can also be misinterpreted for a 3-point patch. How well does "hooks" into 5 point patches work during the animation phase? Can it handle any deformations without popping or seams being created? I've just gotten back into A:M - so, I've been out of the loop for quite a while. Again, very nice job!
×
×
  • Create New...