sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Michelle Taylor

Forum Members
  • Posts

    2
  • Joined

  • Last visited

Profile Information

  • Name
    Michelle Taylor

Previous Fields

  • Hardware Platform
    Windows

Michelle Taylor's Achievements

New User

New User (2/10)

0

Reputation

  1. I've been lurking for awhile, trying to decide whether to buy A:M or not, and I'm almost persuaded, but have one question (actually two) in mind before committing? 1. Can you "Frankenstein" together models? In other words, if I have a perfectly good head, can I say copy/paste it into another model and still preserve all the relevant bones, poses. smartskin, and muscle movements. 2. Further, if I have a head that I mostly like, but need to modify it, can I cut it in half vertically, then make all the changes I want including bones, poses, smartsking, and muscle movements - then copy/attach it all back into a whole head again? Of course, I know that when pasting a head back into a model (my first question), I'd have to place it's bones back into the bone hierarchy appropriately, I'm really just trying to find out if other than that, whether or not everything else would carry forward into the new model. Thanks!
×
×
  • Create New...