Tinkering Gnome's Workshop
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streaktest.mov playing with settings in streak(with pose) and gravity in chor streaktest.zip project zip does not include the camera roto posted here
Last reply by johnl3d, -
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sprite_test.mov sprite_test.zip used the crystal sprite in material folder
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matglobe.mov alien cells ? matglobe.zip
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renderlinetest.mov
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dropped.mov just 60 frames dropped.zip
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animaterial1.mov animaterial.zip another 1.98 project
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mateff.mov
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started to doodle/tinker and got this "different" head which actually is okay in toon render not toon
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pkn.mov pkntoon.mov
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16d.mov sprites emitted in a black reflective sphere while light color changes randomly by expression 16d.zip project file includes sprite
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Not sure if this is useful but might be..... a pose slider increases the bump percentage bbird.mov bbird.zip
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torusb.mov torusb.zip
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dragonsign.mov dragonsign.zip
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ny12.mov just wondering were the green ball came from
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saw an image which led to this but with material animated tube.mov material added for color only tubed.mov same material added as displacement as well as color tubed_idea.zip project file
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another material doodle ballt.mov ball_lght.zip
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waterlamp.mov waterlamp.zip
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cloth17.mov cloth17.zip needs some ..a lot ...of tweaking
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sample.mov sample.zip
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mattests.mov if you right click and save it then when you start it ctrl L will loop it mattests.zip
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simbiotanimmat.mov simbiotanimmat.zip this is using simple simbiot material used as in prior samples simbiotcombined.mov simbiotcombined.zip this uses two simbiots a attributes for sine material
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flowermat.mov flowermat.zip
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Looking at some of my bookmarks I thought these might be of interest will post more later http://users.hol.gr/~sogou/animaster/expressions.htm http://www.pixelburg.com/am_materialtest/ http://www.colins-loft.net/tutorials.html http://garycmartin.com/
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newguy.mov newguy.zip this was on my old website
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matmore.mov matmore17.zip
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Spent about 2 hours trying to get this simple idea to work and needed hair to be controlled by a pose to turn petals on at the end but did not work but the thought is still there earthday.mov
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v17planet.mov played with this early but did not post
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this is first test of the idea bflow.mov bflow.zip
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volwatertest.mov volumetricwatertest.zip tries volumetric dust a water needs tweaking .....played with hair and bubble brush in photoshop made simple sprite spritet.mov creature.tga
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disc with material which is set with global axis if attached to from of camera and we get the animation as they both move in global space global.mov global.zip
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exptest.mov exptext.zip quick trial of idea after seeing cartoon on the net
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hover.mov hover.zip hover.act action setup to control % pose based on sound volume in this case pose named hover in model named ship
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was doodling while on phone and thought this might work as to try in AM doodlecat.mov doodle.zip rough rig and action
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volbounce.mov volbounce.zip Dust on small dynamic spheres
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ptest.mov unfortunately basing key strokes on sound volume not real great ptest.zip snd file not included grabbed part of u-tube item
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bot.mov bot.zip expression for blade rotation as it follows path
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had model follow bumpy path had eye stalks and antenna set up with constraints ..a bit too fast you can see it better if you scroll ltest.mov
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mattest.mov
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grabbed a cheap mike whistled then used it to control some poses on fish from xtra cd for your amusement birdfish.mov used fish because it had a lot of poses same sound control multiple ones
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just rough settings test flicker cause by random roughness setting change airtest.mov air.zip
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fluidtest.mov fluidtest.zip guessed at setting and color
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testinngtwirl.mov hair on ball just to observe ball movement as it moves on path rough test
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gradient.mov gradient.zip simple animation of the combiner
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This is an extreme use will try similar in earlier version mateff.mov mateff.zip
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sprites and animated material and a few constraints ribbon.mov ribbom.zip
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ht.mov turkey.zip forgot to but eye decal in zip
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made simple tree path the socket bulb and cord shapes and used sweeper to duplicate socket and bulb and then sweep the cord shape over the tree path then grabbed the 3 swept objects and put them into a another model added color and shag did a quick pose animated and..... if I had time would have animated it to dance with some music but .... sweeptlightedtree.mov sweeptree.zip
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booleantest.mov oops have material animated wrong direction ..will fix abooleantest.mov booleancuttertest.zip
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did a quick shaded render bolt.mov bolt.zip sprite in zip
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Hope I got his name correct oldburningplanet.mov oldmateffect.zip
Last reply by johnl3d,