Squetch - Rig
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Presenting Part III in a series of tutorials on Squetch Rig Installation by David Simmons. A thorough understanding of the Squetch Rig will have your characters performing in no time. If you have not yet reviewed Parts I and II please download and view those first. Squetch Rig Installation (Part I) Squetch Rig Installation (Part II) ...and now on to Part III! In this tutorial David covers rigging the face and using the Installation Plugin programmed by Noel Pickering to install the rig. Squetch Rig Installation (Part III) with David Simmons (47.2MB Zip file) Presentations are in MOV format encoded with H.264 which requires Quicktime…
Last reply by steve392, -
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Presenting Part II in a series of tutorials on Squetch Rig Installation by David Simmons. If you have not yet reviewed Part I please download and view that first. Squetch Rig Installation (Part I) ...and now on to Part II: Join David Simmons and others as they discuss the fine points of bones, contraints, expressions and more in this series. Explore the new hand gizmo and setup FACE controls. Leverage the power of the Squetch Rig in your own character animation. Commentary and exploration is always encouraged. A thorough understanding of the Squetch Rig will have your characters performing in no time. Squetch Rig Installation (Part…
Last reply by mtpeak2, -
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Hash will be adopting a new rig for TWO, and eventually for TaoA:M. The name of the new rig is "Squetch" for squash and stretch. Squetch's primary author is David Simmons, with assistance from Mike Fitzgerald (COGS, FK/IK switch), David Rogers (heel/toe lift, control placement), and Mark Skodacek (rigger extraordinaire). Squetch's features include: 1) Stretch and squash using expressions. 2) Smooth joint movement using COGS, CP weighting, and Smart Skin. 3) Automatic FK/IK switch "force keyframe." 4) Heel/toe lift. 5) Hand/finger controls. 6) Face/mouth controls. The Squetch rig will go into Beta on Monday, October 24th.
Last reply by kuep,