Command
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Description
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Shortcut
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File:New:Choreography
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Add a new Choreography to the current Project.
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File:New:Model
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Add a new Model to the current Project.
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File:New:Action
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Add a new Action to the current Project.
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File:New:Material
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Add a new Material to the current Project.
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File:Open
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Open an existing document
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Ctrl+O
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File:Exit
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Quit the application; prompts to save documents
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Project:New
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Create a new project
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Project:Open
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Open an existing project
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Project:Close
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Close the active project
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Project:Revert
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Returns the Project to its previously saved state.
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Project:Save
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Save the active project
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Ctrl+S
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Project:Save As
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Save the active project with a new name
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Project:Consolidate:Project as text file (*.PRJ)
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Project:Consolidate:Project as zipped project (*.ZIP)
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Project:Embed All
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Embeds all materials, posteffects, models, lights, actions, and choreographies into the project.
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Project:Delete empty folders
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Delete empty folders
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Project:Recent Project
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Open this project.
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View:Toolbars
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View:Status Bar
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Show or hide the Status Bar.
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View:Project Workspace
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Show or hide the Project Workspace panel.
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Alt+1
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View:Timeline
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Show or hide the Timeline panel.
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Alt+2
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View:Libraries
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Show or hide the libraries window.
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Alt+5
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View:Properties
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Show or hide the property panel.
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Alt+3
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View:Pose Sliders
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Show or hide the pose sliders panel.
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Alt+4
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View:Community
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Show or hide the Community window.
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Alt+6
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View:Workbook
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Show documents as worksheets in a workbook.
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View:FullScreen
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Toggle Full Screen Mode on or off.
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F11
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Tools:Options
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Change options
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Ctrl+P
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Tools:Customize
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Customize the toolbars and keyboard shortcuts.
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Help:Help Topics
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List Help topics
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Help:Tip of the Day
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Displays a Tip of the Day.
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Help:Reset Settings
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Reset all settings to their default values
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Help:Look for updates
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Check the hash support page for updates
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Help:About Animation Master
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Display program information, version number and copyright
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Next Keyframe
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Advance to the next keyframe.
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+
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Shift+Num +
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Edit:Select Spline
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Toggle the state of all control points on the selected spline.
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,
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Previous Frame
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Jump to the previous frame.
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-
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Num -
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Edit:Invert Selection
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Toggle the state of all control points.
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.
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Edit:Group Connected
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Select all control points on the selected spline.
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/
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Edit:Snap Group To Grid
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Snap the selected control points to the grid.
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'
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Shaded/Wireframe
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Set the current drawing mode for this view to shaded with wireframe.
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0
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Show Normals
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Toggle normals on and off.
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Shift+1
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Show Gridhttps://forums.hash.com/index.php?/discover/#
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Toggle the grid on and off.
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Shift+3
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View Settings
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Open View Settings Dialog.
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Shift+4
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Onion Skin
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Toggels Onion Skin Mode.
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Shift+5
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Default Interpolation
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Set the Interpolation method for the selected CP's to Default.
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6
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Toggle Back Face Culling
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Toggle back face culling.
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Shift+6
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Default Drawmode
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Use model's draw mode.
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7
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Wireframe
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Set the current drawing mode for this view to wireframe.
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8
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Show Particle/Fur
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Toggle particle/fur drawing on and of.
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Shift+8
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Shaded
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Set the current drawing mode for this view to shaded.
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9
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Snap to Surface
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Snap the added cp to the nearest surface
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Shift+9
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Snap Group To Surface
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Snap the selected control points to the next surface.
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Ctrl+9
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Next Frame
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Advance to the next frame.
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=
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Num +
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Perspective
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Toggles perspective mode in this view
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\
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Select Deeper
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Jump to next object behind currently selected object.
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]
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Previous Keyframe
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Jump to previous keyframe.
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_
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Shift+Num -
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Attach Control Point
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Attach Control Point
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`
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Add Mode
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Enter Add mode
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A
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Edit:Select All
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Select all control points.
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Ctrl+A
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Add Lock Mode
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Enter Add Lock mode
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Shift+A
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Bound
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Bound
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B
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Bound Branch
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Set the draw mode for the selected branch to Bound.
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Shift+B
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Curved
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Curved
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C
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Edit:Copy Keyframe
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Copy the selection and put it on the Clipboard
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Ctrl+C
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Curved Branch
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Set the draw mode for the selected branch to Curved.
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Shift+C
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Show Decals
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Turn Decal drawing On/Off
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Ctrl+D
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Extrude Mode
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Enter Extrude mode
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E
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Flip Normals
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Flip the normals of all connected control points.
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F
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Jump To Frame
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Enter the frame number to jump to.
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Ctrl+F
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Edit:Find longest Actions
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Find and expand the longest actions in the choreographys
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Ctrl+Shift+F
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Group Mode
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Enter Group mode
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G
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Lasso Draw Mode
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Enter Lasso Draw mode
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Shift+G
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Hide CPs
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Hide all unselected Control Points
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H
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Window:Tile Horizontally
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Arrange windows as non-overlapping tiles
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Alt+H
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Hide More
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Hide all unselected Control Points
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Shift+H
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Invisible Mode
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Set the draw mode for the selected object to Invisible.
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I
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Invisible Branch
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Set the draw mode for the selected branch to Invisible.
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Shift+I
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Bone Visible
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Make the selected bone visible.
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J
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Bones Visible Branch
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Make the bones visible for the selected branch.
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Shift+J
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Break
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Break the selected spline
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K
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Detach Point
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Detach the selected control point.
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Shift+K
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Lathe
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Lathe the selected spline
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L
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Move
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Enter Move mode
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M
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Translate Mode
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Set manipulator to translate mode.
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N
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New
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Create a new document
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Ctrl+N
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Smooth
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Smooth the selected Control Points
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O
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Peak
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Peak the selected Control Points
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P
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Patch Group Mode
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Enter Patch Group mode
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Shift+P
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Render Mode
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Enter Render mode.
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Q
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Render Lock Mode
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Enter Render Lock mode.
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Shift+Q
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Rotate Mode
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Set manipulator to rotate mode.
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R
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Rotate Group Images
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Rotate Group Images
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Ctrl+R
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Scale Mode
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Set manipulator to scale mode.
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S
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Edit:Search Object
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Display the Search dialog.
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Ctrl+Shift+S
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Turn
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Enter Turn mode
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T
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Edit CP Weights
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Edit CP Weights
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U
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Vector
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Vector
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V
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Edit:Paste Keyframe
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Insert Clipboard contents
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Ctrl+V
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Window:Tile Vertically
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Arrange windows as non-overlapping tiles
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Alt+V
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Vector Branch
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Set the draw mode for the selected branch to Vector.
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Shift+V
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Edit:Paste Mirrored
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Paste the copied keyframe while mirroring "Left" to "Right".
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Ctrl+Shift+V
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Delete
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Deletes the current selection
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Delete
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Move Down
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Move the selected object down one pixel.
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Down
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Shift+Down
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Play Range
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Play the selected range of frames.
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End
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Last Frame
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Advance to the last frame.
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Ctrl+End
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Edit Mode
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Enter Edit mode
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Esc
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Help
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Display help for current task or command
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F1
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Help
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Display help for clicked on buttons, menus and windows
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Shift+F1
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Modeling Mode
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Enter Modeling mode
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F5
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Bones Mode
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Enter Bones Editing mode
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F6
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Muscle Mode
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Enter Muscle Motion mode
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F7
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Skeletal Mode
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Enter Skeletal Motion mode
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F8
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Choreography Mode
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Enter Choreography mode
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F9
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Loop
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Toggles looping mode on and off.
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Home
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First Frame
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Jump to the frame 1.
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Ctrl+Home
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Edit:Make Keyframe
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Force all filtered values on the current frame to be a keyframe using designated keyframe modes. Use Shift for advanced dialog.
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Insert
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Move Left
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Move the selected object left one pixel.
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Left
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Shift+Left
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Decrease Subdivisions
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Decrease the number of subdivisions in shaded mode.
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Page Down
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Bottom View
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Set the selected window to Bottom View.
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Num 0
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Camera View
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Set the selected window to Camera View.
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Num 1
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Front View
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Set the selected window to Front View.
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Num 2
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Light View
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Set the selected window to Light View.
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Num 3
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Left View
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Set the selected window to Left View.
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Num 4
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Top View
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Set the selected window to Top View.
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Num 5
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Right View
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Set the selected window to Right View.
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Num 6
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Bird's Eye View
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Set the selected window to Bird's Eye View.
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Num 7
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Back View
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Set the selected window to Back View.
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Num 8
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Increase Subdivisions
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Increase the number of subdivisions in shaded mode.
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Page Up
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Edit:Deselect All
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Deselect all selected control points.
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Enter
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Move Right
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Move the selected object right one pixel.
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Right
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Shift+Right
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View:Refresh
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Redraw the current view.
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Space
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Ctrl+Space
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Shift+Space
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Next Object
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Select the next object.
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Tab
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Previous Object
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Select the previous object.
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Shift+Tab
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Move Up
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Move the selected object up one pixel.
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Up
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Shift+Up
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Wireframe
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Wireframe
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W
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Window:New Window
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Open another window for the active document
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Alt+W
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Wireframe Branch
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Toggle Wireframes on and off for the selected branch.
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Shift+W
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Shaded
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Shaded Mode for the Selected Model
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X
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Edit:Cut Keyframe
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Cut the selection and put it on the Clipboard
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Ctrl+X
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Shaded Branch
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Toggle Shaded on and off for the selected branch.
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Shift+X
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Insert
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Insert a Control Point along the selected spline
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Y
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Edit:Redo
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Redo the previously undone action
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Ctrl+Y
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Zoom
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Enter Zoom mode
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Z
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Ctrl+Shift+Z
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Edit:Undo
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Undo the last action
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Ctrl+Z
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Zoom Fit
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Zoom to fit in window.
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Shift+Z
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Previous CP
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Select the previous Control Point.
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{
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Next CP
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Select the next Control Point.
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}
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File:Close
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Close the active document
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File:Import:Model (*.MDL)
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Import a Model file into the current Choreography.
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File:Import:Prop
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Import a Prop into the current Choreography.
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File:Import:Light (*.LIT)
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Import a Light file into the current Choreography.
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File:Import:Camera (*.CAM)
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File:Import:Choreography (*.CHO)
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Import a Choreograhpy into the current Choreography.
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File:Export:Model (*.MDL)
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Export a Model file from the current Choreography.
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File:Export:Light Maps
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Export Light Maps from the current Choreography.
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File:Plugins Here
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Edit:Delete Keyframe
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Delete the keys in the current frame a keyframe using the designated keyframe modes.
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Edit:Move Frames
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Display the Move Frames dialog.
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Edit:Delete Frames
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Display the Delete Frames dialog.
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Edit:Reduce Channels
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Reduce channels
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Project:Project Plugins Here
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Insert Project Plugins in this location
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Window:Cascade
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Arrange windows so they overlap
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Window:Arrange Icons
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Arrange icons at the bottom of the window
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Window:Close All
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Close all open windows
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File:Create Icon
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Renders the current window as an Icon for the library bar.
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File:Import:Model (*.MDL)
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Import a Model file into the current Model.
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File:Import:Light Files (*.LIT)
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Import a Light file into the current Model.
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File:Import:Camera Files (*.CAM)
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File:Import:V4.x Segment (*.SEG)
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Import a Version 4.x Segment file into the current model.
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Edit:Paste with Bones
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File:Import:Model (*.MDL)
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Import a Model file into the current Action.
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File:Import:Light (*.LIT)
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Import a Light file into the current Action.
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File:Import:Camera (*.CAM)
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File:Export:Model (*.MDL)
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Export a Model file from the current Action.
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Action:Clear
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Clear the selected action.
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Action:Create Pose
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Create a pose
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Action:Bake (Remove Constraints)
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Create a new action from this action that does not have any constraints, but has same motion.
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File:Save Light
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Save the active document
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File:Save Light As
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Save the active document with a new name
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Edit:Delete
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Delete the selection
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Edit:Select All
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Select all text
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File:Add to project
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Add Animation to Project
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File:Create Preview
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Create a still image preview representation of the current view.
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Show Rulers
|
Show Rulers.
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Key Skeletal Translations
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Include skeletal translations when doing keyframe operations.
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Key Skeletal Scaling
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Include skeletal scaling when doing keyframe operations.
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Key Skeletal Rotations
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Include skeletal rotations when doing keyframe operations.
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Key Constraints
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Include constraints when doing keyframe operations.
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Key Muscle
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Include muscle when doing keyframe operations.
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Key Bias
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Include muscle bias when doing keyframe operations.
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Key Pose
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Include pose motion when doing keyframe operations.
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Key Other
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Include all other channel items when doing keyframe operations.
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Key Bone
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Use only the currently selected bone when doing keyframe operations.
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Key Branch
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Use the selected object and descendants when doing keyframe operations.
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Key Model
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Use the current model when doing keyframe operations.
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Frame Scrubber
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Slide to set the current frame.
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Standard Mode
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Set manipulator to standard mode.
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World Space
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Show manipulators in world space.
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Show CPWeights
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Show CPWeights for the selected Control Point.
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Show Bias Handles
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Show bias handles for the selected Control Point.
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Show Manipulator Properties
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Show manipulator properties
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Snap Manipulator To Grid
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Snap manipulators to nearest grid interval.
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Compensate Mode
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Compensate for any change made, so that dependents do not move.
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Magnet Mode
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Move surrounding CP's proportionally from the selected CP
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Mirror Mode
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Mirror work across y axis
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Define Relationship
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Enter define relationship mode
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Animate Mode
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Moves the object only at this frame versus at all frames.
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Distortion Mode
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Enter Distortion mode
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Grooming Mode
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Enter Hair Grooming mode
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Dynamics Mode
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Enter Dynamics Motion mode
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Render Animation Preview
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Render Animation Preview
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Render to File
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Render to File
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Play Animation File
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Load and play an animation file.
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Lasso Line Mode
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Enter Lasso Line grouping mode
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Lock CPs
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Lock all unselected control points.
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Make Five Point Patch
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Make the selected points a five point patch
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Biased Normals
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Set group to Biased style normals.
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Perpendicular Normals
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Set group to Perpendicular style normals.
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Attach Bone
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Attach the selected bone to its parent's bone
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Detach Bone
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Detach the selected bone from its parent's bone
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Add Spring
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Add a spring to the current Spring System.
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Lock Bone
|
Lock the selected bone.
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FK Mode
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Enter FK Edit Mode
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Brush Mode
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Enter Brushing Mode
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Lengthen Mode
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Enter Lengthening Mode
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Density Mode
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Enter Density Mode
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View Project Library
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View Project Library
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View Choreography Library
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View Choreography Library
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View Model Library
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View Model Library
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View Action Library
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View Action Library
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View Material Library
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View Material Library
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View Image Library
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View Image Library
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View Sound Library
|
View Sound Library
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