MitchVFX Posted November 22, 2004 Posted November 22, 2004 Hi all, I decided to re-rig my character and use WM this time--before using TSM2, of course . I've gone through the docs and understand how it works, for the most part, but have a couple things I hope someone can answer: -After setting up the bones and CP assignments for the low-res model, does it need to be tested for motion before running WM? -Joints: In the low-res model, do I need 3 rings per joint? or is that not necessary? -Tail: For a tail, my hi-res model only has one ring per bone. Should I keep that amount or simplify it further for the low-res? As you can see there is a theme here. I understand the process, but am not quite sure about the requirements of the low-res model. Note that I am simplifying my hi-res for the process (it's the easiest method in this case). Thanks for any help! -Mitch Quote
Morgan Posted November 22, 2004 Posted November 22, 2004 -After setting up the bones and CP assignments for the low-res model, does it need to be tested for motion before running WM? Well, it's a good idea, just to make sure you don't have any stray points attached to the wrong bones. But it's quite common to have pass-throughs or otherwise funny-looking deformations in a lo-res model. -Joints: In the low-res model, do I need 3 rings per joint? or is that not necessary? You need at least two rings per joint -- one assigned to the bone on each side. Depending on the desired deformation, you may need three, and an intermediate. To see the difference, look at the section "Using Intermediates" in the WeightMover manual. -Tail: For a tail, my hi-res model only has one ring per bone. Should I keep that amount or simplify it further for the low-res? That's about as simple as it gets, short of using a single spline. I'd leave it the way it is. Hope that helps! -Morgan Quote
MitchVFX Posted November 22, 2004 Author Posted November 22, 2004 That's what I needed to know. Thanks! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.