JHV Posted September 9, 2004 Share Posted September 9, 2004 I've been playing with the Osprey tutorial from JohnArtbox and am pretty happy with my progress. I still am driving myself batty with getting the lighting that I want (trust me, it's more difficult than lighting a real set!). Of course, the requisite checkered floor has to make an appearance, although I'd like to have a better handle on materials to generate a grungier texture for the floor. I'm experimenting with decals as I can whip up terriffic textures in photoshop, but as for my ability to get them into A:M, well, I'm still in the embryonic stage there. This attached picture is about the 15th generation of the project (thanks to John for some of the models, as well as the Hash libraries). Quote Link to comment Share on other sites More sharing options...
gra4mac Posted September 9, 2004 Share Posted September 9, 2004 Nice model. It looks like it has a bit of the Enterprise in it. Quote Link to comment Share on other sites More sharing options...
JHV Posted September 10, 2004 Author Share Posted September 10, 2004 All space pods should have enormous engines thrusting them through space LOL! Now that you mention it, there is that Enterprise influence. Amazing how your brain processes things and pops them into yoru head without your permission! Quote Link to comment Share on other sites More sharing options...
JHV Posted September 10, 2004 Author Share Posted September 10, 2004 Version 20 with some materials applied. I'm still battling with the volumetrics. I'd like to put some wispy mist hanging close to the floor. I could do it easily in After Effects, but I'd really like to learn how to do it in A:M. Quote Link to comment Share on other sites More sharing options...
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