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Hash, Inc. - Animation:Master

WIP Head


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If you plan to animate this, you need to reduce the number of patches to about 1/4th of what you have there or less. Otherwise you'll spend the next year just doing the facial expressions. Also, all those triangular patches are likely to cause trouble. If I had that model, I would lock all the CPs, and model a new head around it using as few patches as I could get away with.

 

Besides that, the model itself looks good.

 

Ragnar

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If you plan to animate this, you need to reduce the number of patches to about 1/4th of what you have there or less. Otherwise you'll spend the next year just doing the facial expressions.

I think you might end up spending the next year just pruning down your geometry! I really like the model though. I agree with ragtag. It'd probably just be easier to lock the cp's and use this head as a basis for your low(er) patch version. ;)

 

-Andrew

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