Jump to content
Hash, Inc. - Animation:Master

Why 44.1 KHz is more than enough for CDs


robcat2075

Recommended Posts

  • Hash Fellow

Much digital audio is packaged today at ultra-high bit rates and bit depths on the premise that that reduces digitally induced artifacts and distortion. This video explains why 96KHz or 128KHz is unnecessary and superfluous and why a 44.1KHz sampling rate is all that is needed to accurately reproduce all sound for the listener.

(In another video he notes that this is just regarding the initial recording and end playback. Production between the end points may require higher sampling.)

What does this have to do with CG rendering? It seems that a big effort in reproducing realistic lighting and texturing has been in finding ways to sample the potentially infinite number of photons in a scene as little as possible and still have enough to get a visibly accurate result. With crazy math it can be done. That is just my analogy, however. This video is not about CG.

Most of this video is really someone else's video that he has excerpted and annotated. He includes a link to that other video on the YouTube page.

 

Link to comment
Share on other sites

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...