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Inaccurate AO shadows under glass [solved]


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This issue may not be fixable if it's an unavoidable side effect of how AO works but I'll submit it anyway.

Here is a prog. render of the test model illuminated by a sun type light source. The model is a flat grey surface above which hovers four glass windows. Each window model (7 in. x 7 in.; 17.8 x 17.8 cm) is 4x4 patches surrounded by a tubular frame. The greenish glass has a 90% transparency. Each window is floating a different distance above the grey surface ranging from 2 in (5.1 cm) to 1/2 in. (1.3 cm).

AO_bug_prog_render_AO_off.jpg

This is a final render(9 passes) of the model after you turn on AO = 100% with a sky blue global colour. Notice that the ambient light is still being partially blocked by the almost transparent glass and the shadow density increases as the glass gets closer to the surface. If you reduce the transparency of the glass, the density of its ambient shadow increases so clearly AO is sensitive to the surface transparency. But even at 100% transparent the glass still has a noticeable ambient shadow when its very close to another surface. 

AO_bug_final_render.jpg

Even stranger is a progressive screen render with AO on.

AO_bug_prog_render.jpg

This also happens in v19p. Embedded project is attached.

AO_bug_v19pt5a_embed.prj

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  • Hash Fellow

I wasn't able to load the PRJ because it is calling for several image maps. Images are always external to the PRJ file.

However... first... do you have Transparent AO turned ON?

image.png

 

If you already had that ON, can you make a version that needs no images, or otherwise, attach the images here?

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Right you are Robert!  Thanks. I'd long forgotten about that option. After turning it on I didn't notice that the render was noticeably longer, so it it stays ON by default. Sorry about the missing images, they were a holdover from my original test for believable female eye-lashes which started this whole thread.

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  • robcat2075 changed the title to Inaccurate AO shadows under glass [solved]

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