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Hash, Inc. - Animation:Master

sprite emitter


petokosun

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Have you completed the exercise on particles in TaoA:M? (The one named Smoke, Wind and Fire)

If you have then you are already set. You may just want to review it to recall how to set things up.

 

The Sprite Emitter is contained in a Model which can be Constrained to any other Object and the settings of the Emitter itself can direct the emission.

You can also Constrain the Emitter to a Path for a moving/directional effect (think lasers or floating fairy dust).

 

If you can let us know more about the specific effect you are after that will help.

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