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Flattening a cylindrical object to apply decals


Meowx

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One more quick thing, perhaps I'm missing something obvious... is there a way to export the UV view ON the texture map? To, say, paint over it in Photoshop? Multiple passes of my AM manual come up short. Or is this something that you can't do. I've just been taking screenshots of the UV view.

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I've just been taking screenshots of the UV view.

 

I think that's it. I guess you can't actually hit the render button while you're in the UV view.

 

If you mean getting one of this peculiar cylindrical mapping method that probably needs some extra step that I haven't thought thru yet, but a screen capture woudl be key there too.

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