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Posted

Ok let s talk about something not so simple(at least with lightwave)

 

 

I know the way A:M works and that it can offer some crazy tools for every kind of situations but what about this one ? i want to make a race track and i want every curve to bank on the Z axis (which is a bank).Is this possible ?

 

In blender you can have a "hand" on the bank rotation axis before you extrude an object.

 

Ideas around ?

 

:huh:

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Posted

Easy, at least I think, the sweeper plugin does that quite well.

EX:

post-11793-1257819082_thumb.jpgpost-11793-1257819090_thumb.jpg

 

A few tweaks is all that are needed.

 

Hope it helps

 

Photoman

Posted
Easy, at least I think, the sweeper plugin does that quite well.

EX:

post-11793-1257819082_thumb.jpgpost-11793-1257819090_thumb.jpg

 

A few tweaks is all that are needed.

 

Hope it helps

 

Photoman

 

 

Ha!! ha !! the roll option ! can you shome me an extreme situation, can you make a straight spline then a curve with a natural z roll (0 deg, 15 deg, 45deg, 90 deg,45 deg,15 deg, then back to 0 deg) ?

 

Thank you Photoman .

 

ps: that s an Avengers Name :)

Posted
Easy, at least I think, the sweeper plugin does that quite well.

EX:

post-11793-1257819082_thumb.jpgpost-11793-1257819090_thumb.jpg

 

A few tweaks is all that are needed.

 

Hope it helps

 

Photoman

 

 

Ha!! ha !! the roll option ! can you show me a situation, when you have a straight lline then a curve with a natural z roll (0 deg, 15 deg, 45deg, 90 deg,45 deg,15 deg, then back to 0 deg) ?

 

Thank you Photoman .

 

ps: that s an Avengers Name smile.gif

 

Thank you Photoman .

 

ps: that s an Avengers Name :)

Posted

This not what i mean , in some software you have a bank control on cp , imagine these NAScar track or roller coaster when the outside extremity goes up . By hand it s just a nightmare.

 

 

Banked_Curve.mdl

 

post-12843-1257854355_thumb.jpg

 

:blink:

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