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Hash, Inc. - Animation:Master

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Posted

I'm missing something very fundamental here:

 

I'm trying to model a logo from scratch using a rotoscoped image. I got the outline for the logo finished and looking good and then extruded it to get some depth. My rendering mode is set to shaded & wireframe. As you can see from the attached image (which is the perspective view), the sides of the logo look fine but I'm missing a front & back face. How do I add a front and back face to the model?

 

post-12846-1256533774_thumb.jpg

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  • Hash Fellow
Posted

a drastic timesaver would be to do that outline in a vector art program that can export .ai files

 

The AI import wizard can extrude it and do front and back faces for you.

Posted

You have extruded an outline. The face now has to be enclosed with CP's and splines to make face patches. Have you gone through the ToaA:M tutorials, yet? There are a number of very good tutorials on basic splinemanship on the forum. Spline continuity is an issue as well for closing in your logo.

 

Roberts suggestion is good if you are familiar with a vector art program. It will be a time saver because of the number of CP's you have in our outline will require alot of"sewing" up. Here are a couple of links to Basic modeling Tutorials and here, also, is a picture of a simple outline, that outline extruded, and two ways of closing the face, a flat face and a rounded face.

 

 

Wannabe Tutorials

 

http://www.hash.com/forums/index.php?showtopic=16560

 

http://www.hash.com/forums/index.php?showtopic=14070

Closing_the_Face0.jpg

Posted

Thanks for responding Robcat & MJL.

 

I do have an AI file of the logo created by another artist, and I did use the AI Wizard to import it into A:M originally. However, the results were not ideal and I ended up with lots of dirty geometry (multiple vertices joined together, bad faces, etc., etc.). Having gone through some but not all of the modeling tutorials, I thought that digitizing the model from scratch wouldn't take that long and I'd get used to the modeling interface inside A:M at the same time. Looks like I should have just tried to re-draw the original AI file from scratch instead.

  • Hash Fellow
Posted
Thanks for responding Robcat & MJL.

 

I do have an AI file of the logo created by another artist, and I did use the AI Wizard to import it into A:M originally. However, the results were not ideal and I ended up with lots of dirty geometry (multiple vertices joined together, bad faces, etc., etc.). Having gone through some but not all of the modeling tutorials, I thought that digitizing the model from scratch wouldn't take that long and I'd get used to the modeling interface inside A:M at the same time. Looks like I should have just tried to re-draw the original AI file from scratch instead.

 

Edit the AI file you have down to just an outline. No fills, no line effects. You want just the shape.

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