Jumbotuna Posted October 26, 2009 Posted October 26, 2009 I'm missing something very fundamental here: I'm trying to model a logo from scratch using a rotoscoped image. I got the outline for the logo finished and looking good and then extruded it to get some depth. My rendering mode is set to shaded & wireframe. As you can see from the attached image (which is the perspective view), the sides of the logo look fine but I'm missing a front & back face. How do I add a front and back face to the model? Quote
Hash Fellow robcat2075 Posted October 26, 2009 Hash Fellow Posted October 26, 2009 a drastic timesaver would be to do that outline in a vector art program that can export .ai files The AI import wizard can extrude it and do front and back faces for you. Quote
MJL Posted October 26, 2009 Posted October 26, 2009 You have extruded an outline. The face now has to be enclosed with CP's and splines to make face patches. Have you gone through the ToaA:M tutorials, yet? There are a number of very good tutorials on basic splinemanship on the forum. Spline continuity is an issue as well for closing in your logo. Roberts suggestion is good if you are familiar with a vector art program. It will be a time saver because of the number of CP's you have in our outline will require alot of"sewing" up. Here are a couple of links to Basic modeling Tutorials and here, also, is a picture of a simple outline, that outline extruded, and two ways of closing the face, a flat face and a rounded face. Wannabe Tutorials http://www.hash.com/forums/index.php?showtopic=16560 http://www.hash.com/forums/index.php?showtopic=14070 Quote
Jumbotuna Posted October 26, 2009 Author Posted October 26, 2009 Thanks for responding Robcat & MJL. I do have an AI file of the logo created by another artist, and I did use the AI Wizard to import it into A:M originally. However, the results were not ideal and I ended up with lots of dirty geometry (multiple vertices joined together, bad faces, etc., etc.). Having gone through some but not all of the modeling tutorials, I thought that digitizing the model from scratch wouldn't take that long and I'd get used to the modeling interface inside A:M at the same time. Looks like I should have just tried to re-draw the original AI file from scratch instead. Quote
Hash Fellow robcat2075 Posted October 26, 2009 Hash Fellow Posted October 26, 2009 Thanks for responding Robcat & MJL. I do have an AI file of the logo created by another artist, and I did use the AI Wizard to import it into A:M originally. However, the results were not ideal and I ended up with lots of dirty geometry (multiple vertices joined together, bad faces, etc., etc.). Having gone through some but not all of the modeling tutorials, I thought that digitizing the model from scratch wouldn't take that long and I'd get used to the modeling interface inside A:M at the same time. Looks like I should have just tried to re-draw the original AI file from scratch instead. Edit the AI file you have down to just an outline. No fills, no line effects. You want just the shape. Quote
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