maddle Posted October 5, 2009 Posted October 5, 2009 hI, I cant copy and paste keys ! i can create them but the copy and paste function do not work ! what are the case when things goes like that ? ,is it about mirroring or stuff ? how can i resolved this ? Thank you Fixed... Quote
Hash Fellow robcat2075 Posted October 5, 2009 Hash Fellow Posted October 5, 2009 1st, make sure you have "Whole Model" filter on when you copy and paste 1st b, Translate Key and Rotate Key filters must be on 2nd, Skeletal mode not Choreography mode 3rd, all spine/neck/head bones need to be centered on x=0 in the model Quote
maddle Posted October 5, 2009 Author Posted October 5, 2009 1st, make sure you have "Whole Model" filter on when you copy and paste 1st b, Translate Key and Rotate Key filters must be on 2nd, Skeletal mode not Choreography mode 3rd, all spine/neck/head bones need to be centered on x=0 in the model Ths Rob ! could have a look on this one , bones twist at a certain point in Z axe (2001 rig), i ve move the knees control bones in the model window). Quote
Hash Fellow robcat2075 Posted October 5, 2009 Hash Fellow Posted October 5, 2009 You don't have the Key rotate and Key translate filters on. It's exceedingly rare that you ever want to not key those. Quote
maddle Posted October 5, 2009 Author Posted October 5, 2009 You don't have the Key rotate and Key translate filters on. It's exceedingly rare that you ever want to not key those. these filters go off each time A:M crash and i relaunch it, anyway it doesn explain the twist bone problem (ik arm on) ! and it s doesnt seem an extreme pose for me. Quote
Hash Fellow robcat2075 Posted October 5, 2009 Hash Fellow Posted October 5, 2009 It's possible the bones are not symmetrical in the original model, including the roll handle. these filters go off each time A:M crash and i relaunch it, run A:M turn, them on, then save a blank PRJ before you do anything else. when you save a PRJ, A:M also updates its default settings. Quote
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