steve392 Posted December 9, 2008 Share Posted December 9, 2008 Mark I want to use bvh files with the 2008 rig ,can you give me some info on wich bones are needed ,I can't see most of the geom bones when in an action ,is that what I need to constrain to or do I use the controler bones, thank's for any help Steve Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted December 9, 2008 Share Posted December 9, 2008 Turn OFF the IK legs and arms. And turn OFF all the spine poses. Turning OFF all those poses unhides the geometry bones. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted December 10, 2008 Share Posted December 10, 2008 You can use the controller bones as well. Just start with your 'translate to' and 'orient like' constraints and you are on your way. Quote Link to comment Share on other sites More sharing options...
steve392 Posted December 11, 2008 Author Share Posted December 11, 2008 Thank's a lot ,will play with it the weekend .A bit busy with work at the moment everyone wants everything done before chrismass Quote Link to comment Share on other sites More sharing options...
steve392 Posted December 13, 2008 Author Share Posted December 13, 2008 Now ive got it working prety well with the tsm rig but cant seem to get it all working with the 208 rig ,having problems with shoulders and wrist ,Iv been trying to get it to be re-usable in tsm ,so I just make a new action and import the sequence but when I try to make a pose from the action ,the only way I see is from the model and there is no bvh with it when I drag it to a new action,Am I doing something wrong or is it not possible in v 15 oe any help /ideas to try would be helpfull thank's Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted December 13, 2008 Share Posted December 13, 2008 I've had it working fine with the 2008 rig (trying to add this as an option to the rig). It all depends on how you set it up. Some bones do not need to be constrained to the BVH rig, also using the correct constraints is key. I've had it set up in a pose, but had issues with switching the captured motion (haven't worked on it in awhile, don't have time). At some point I will add it to the rig, but not any time soon. I don't know off hand on how I set it up, it's been awhile. When I have time, I'll look into it. Quote Link to comment Share on other sites More sharing options...
steve392 Posted December 13, 2008 Author Share Posted December 13, 2008 Thank's Mark .I just put a translate to and oreint like on the bones I could ,but probably not right ,no worry I will hang on untill you have the time cheers Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted December 13, 2008 Share Posted December 13, 2008 If I remember correctly, translate constraint only on the body null to the BVH hips (?) with compensate ON and only use orient like constraints on the rest (no compensates). Quote Link to comment Share on other sites More sharing options...
steve392 Posted December 14, 2008 Author Share Posted December 14, 2008 Thank's Mark , I didn't use the body bone ,shee thats gota be better ,will give that a go cheers Quote Link to comment Share on other sites More sharing options...
steve392 Posted December 14, 2008 Author Share Posted December 14, 2008 That worked a lot better Mark ,heres what I got .The only thing I can see thats not quite right is the elbows.It starts a bit funny but I used that bvh hacher to make a t pose at the beggining moonwalk_g2.mov Quote Link to comment Share on other sites More sharing options...
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