sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Have NWP BUT dont know whats happening to my model.


Recommended Posts

Posted

Hi guys, im currently making a model but i dont quite know whats happening. To explain it whats happening is in the modelling stage i can see all my splines and cp's but when i switch to shaded mode i have patches missing. Now when i render the mode all the missing patches show up as if they are there. its frustrating while trying to model and patches are missing but really they are actually present. any ideas?

 

Thanks for your time..

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
Posted

try this...

 

Tools>Options>Rendering tab>

 

Quality Shaded

 

Show back facing polys ON

 

 

 

Every patch has a direction ("normal") and if it's facing away from the camera it won't show up in shaded mode if "Show back facing polys" is OFF.

 

You can also flip a patch(es) by selecting it, right clicking and choosing "Flip normals"

 

normal direction is important for particle effects, porcelain material and five-pointers, which must match the patches around them.

Posted
try this...

 

Tools>Options>Rendering tab>

 

Quality Shaded

 

Show back facing polys ON

 

 

 

Every patch has a direction ("normal") and if it's facing away from the camera it won't show up in shaded mode if "Show back facing polys" is OFF.

 

You can also flip a patch(es) by selecting it, right clicking and choosing "Flip normals"

 

normal direction is important for particle effects, porcelain material and five-pointers, which must match the patches around them.

 

 

Excellent reply robcat, thanks very much for the info, i had managed to figure it out before hand but youve given me great advice for the normals, i can see it all quite clearly now. Hopefully i can get this model up soon and get it crit :D

Thanks again for your help and time.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...