sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Reconciling with NTSC


danf

Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

As far as I know A:M doesn't accomodate 29.97 directly.

 

forcing your 30 fps footage to 29.97 in another editing program shouldn't cause an audio sync problem until you reach lengths of 30 seconds or more.

 

What to do over 30 seconds?

 

For most productions individual shots usually don't last that long so there shouldn't be any drift noticeable as each shot in your NLE begins with the audio back in synch.

 

 

But I don't know how A:M's own NLE handles 29.97. Anyone?

 

 

 

Interlacing is a different issue. Normally, you won't choose "Interlace" as an option in A:M.

 

After what stage in your editing process are you seeing the interlacing appearing?

Link to comment
Share on other sites

  • Hash Fellow
29.97 is known as 'drop-frame'...meaning it will drop an entire frame at a rate of about 1 per minute of animation. Is that something to worry about? Absolutely not.

 

29.97 vs. 30 is a difference of almost 2 frames every minute. Being two frames off will be noticeable to most people and just become more obvious as the minutes pile up.

 

If you are taking clips of less than 30 seconds into a 3rd Party NLE like Premiere it shouldn't have a problem with those, but I don't know what happens with 30fps productions edited in A:M's NLE are more than 1 minute in duration.

 

 

Fun fact: 29.97 was a solution for problem that never existed. This long read explains it but basically the notion that the frame rate change was needed to accomodate color was the result of bad guess work by an engineer and never demonstrated to be correct. But it's entrenched now and we have to live with it.

Link to comment
Share on other sites

29.97 is known as 'drop-frame'...meaning it will drop an entire frame at a rate of about 1 per minute of animation. Is that something to worry about? Absolutely not.

 

29.97 vs. 30 is a difference of almost 2 frames every minute. Being two frames off will be noticeable to most people and just become more obvious as the minutes pile up.

 

 

Drop-frame is unnecessary, and hopefully, will be phased out with new technology. However, most (semi-pro) editing programs will seamlessly change from 30 to 29.97 without any frame losses "piling up". I prefer to animate at 24fps and then let AE worry about it later =)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...