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Hash, Inc. - Animation:Master

Import and export bvh


giannis

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Hi all

 

I have some mocap data in bvh format. I have already imported a sample bvh file into Animation master (version 2005), but when I try to export it I get 1 frame as an output with "Shortcut to ground" as a root of the hierarchy. All I am trying to do is to examine the format that Animation Master exports bvh files. Any ideas what is wrong?

Export from animation master

 

HIERARCHY

ROOT Shortcut_to_Ground

{

OFFSET 0 0 0

CHANNELS 0

End Site

{

OFFSET 0 0 984.252

}

}

MOTION

Frames: 1

Frame Time: 0.0333333

Imported BVh looks like this

 

HIERARCHY

ROOT Shortcut_to_reporter

{

OFFSET 0 0 0

CHANNELS 0

End Site

{

OFFSET 0 0 1.83728

}

JOINT LocalRotateZ

{

OFFSET 0.091811 -23.1691 -0.13122

CHANNELS 3 Yrotation Xrotation Zrotation

End Site

{

OFFSET 0 0 1.9685

}

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I find it strange that animation master can import bvh so easily but can not export it correctly. I can achieve the same thing with other packages like MotionBuilder very easily, it is just I need the joint hierarchy the the Animation master creates for my applications.

 

Thanks

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Have you tried exporting to BVH from an action? From your BVH file it seems like you exported from the chor (not sure how you did this, I don't see this option in the chor in V15), It might work correctly from an action. I recently did some tests exporting to BVH from A:M and that didn't work like it should but I think that was because I wasn't exporting a normal skeleton.

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