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Hash, Inc. - Animation:Master

light reflection


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1. Add a bulb light to the chor

2. Constrain the light to the Characters hand and offset it so that it is where the beem will be when it's fired (in relation to the hand)

3. Animate the light on and off as the beem is 'fired'

 

Cheers

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A 'bulb' is a light - Lighting itself is a very extensive subject, that is something that needs time and experimentation to learn.

 

Short answer about adding a light:

 

You can:

1. Right click in the choreography, left click New > Light. This will create a Light1 object. Go to Objects and change the light settings as needed.

or 2. Right click Objects in the PWS (Project Workspace), and same as above. Then drag it into the Choreography.

or 3. When you create a new Choreography you get 3 default lights. From the Objects, you can drag a copy of Keylight, Fill Light or Rim onto the Choreography, and it makes a second independent instance of the light. As you want a bulb, this won't work for you, as those lights are Sun and Klieg.

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Change the view - when you put in a light it always goes in at ground level, and if you stay in camera view (1 on the numeric keypad), dragging up and down moves it forwards and backwards. You can use the up and down arrows for fine tuning in camera view, so it will go up and down.

 

But the easiest way is to go into side view (4 on the numeric keypad, or 6 for the other way) and then you can drag it up and down easily. 5 on the numeric keypad gives you a top view.

 

Remember to go into the camera view (1) before rendering, otherwise you will render the specific view you are currently looking at.

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