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Hash, Inc. - Animation:Master

Let it Snow!


BradRegier

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I am making it up as I go, so I don't know if it's do-able...but for realistic snow the next approach may apply.

 

Use snow-flake geometry, add a bone, tell bone don't go below Y-axis 0, use newton-dynamics for the weight and add some wind-generators and probably flocking can save you the enormeous amount of work...

 

Some inner-voice tells me already it's not do-able...

 

If it does work, you may want to use cloth and deflectors, to prevent the snowflakes going through things you don't want...

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