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Hash, Inc. - Animation:Master

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Posted

When you say it's "very fast".... in what context? Compared to what?

 

I didn't see any times on the renders in the gallery.

 

I've seen comparable renders using global illumination in AM. I just wonder how much better some other renderer could be as far as time and features.

 

I would bet those images on that gallery page took hours to render.... and why are so many of them no gloss white? Maybe... color takes too long? I don't know. AM has AO now.

 

Everyone wants a new renderer... and they haven't even used the one we got already. I rendered my image contest entry at widescreen resolution with hair... in 20 minutes... well... 10-15 actually... I told steve 20 minutes. And I have a but ugly slow PC. ;)

 

At those speeds... shoot... I could redo 2001 in... uh... well... before I die if I start now.

 

You would basically have to export out of AM to some other polygon format. Hash is NOT going to change AM to work with IT... they have to work with Hash and support the AM format... don't hold your breath.

 

Just my 2 cents.

 

-vern

Posted
When you say it's "very fast".... in what context? Compared to what?

 

compared to am of course.

 

 

I would bet those images on that gallery page took hours to render.... and why are so many of them no gloss white? Maybe... color takes too long? I don't know. AM has AO now.

 

just download it and the sample data and do some renderings.

 

You would basically have to export out of AM to some other polygon format. Hash is NOT going to change AM to work with IT... they have to work with Hash and support the AM format... don't hold your breath.

 

i know, hash splines are very special.

  • Hash Fellow
Posted
and why are so many of them no gloss white? Maybe... color takes too long?
I think that's just the standard way of demonstrating a renderer's AO ability without other visual details hiding anything.

 

 

Co-incidentally I was just talking with Martin today about "the renderer".

 

He said if a qualified 3rd party programmer wanted to try to implement a new rendering scheme they would support it (in the sense that they could extend the SDK if it was necessary) although they couldn't finance it.

 

Much in the way that they cooperated with the programmer of the 3D Paint program.

 

 

So if you really want this to be investigated, a programmer is your first step.

 

 

 

The gallery images look fine. Can someone benchmark some rendering times for equivalent images between Sunflower and A:M?

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