someawfulbridge Posted September 6, 2006 Share Posted September 6, 2006 I was reading some tutorials about normal mapping, and all I could find is that normal maps were a quicker approximation of bump maps for use in realtime (game) rendering. So, in image/animation projects like those created in A:M, what is the difference between the two? Why use one over the other, and if one is outstandingly preferable, why have both? Quote Link to comment Share on other sites More sharing options...
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