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Hash, Inc. - Animation:Master

Translating/moving whole character vs a bone


scarabeo

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Using the model bone you can move the entire model in an action or chor, however, for myself, I tend to leave the model bone alone. A friend of mine once built this awesome space ship for a project we were working on for some reason he moved and reversed the direction of the model bone in the modeling window. Well later when he constrained the ship to a path he was puzzled when the ship followed the path upside down and backwards. I think it is better to create an 'everything' bone (or whatever name base bone etc.) which all other bones are children of and use this instead. In a chor or action just grab it and move it.

 

Now, if you are in the modeling window, things are a little different. Assuming all the PCs are attached to a bone other then the model bone (i.e. no CPs are left attached to the model bone), to move, scale or rotate all the bones and mesh of a model, in bones mode, select your 'everything' bone and use it in this way;

 

* if you use the manipulator controls (translate, rotate and scale icons), all of the children bones will move/scale/rotate with it

 

* if you also hold down the control key, all the attached mesh will move/scale/rotate as well

 

Hope this helps,

Rusty

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