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Hash, Inc. - Animation:Master

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Hello again,

 

I have extracted some models and textures out of one of my favorite video games. They were in .tri format. I converted them to .3ds, .lwa or .obj. The textures to them when theyre converted dont stick as they are supposed to (my fault on programming). So they end up as .dds (direct draw image) All the UV map coordinates are in that dds file and should just lay right on but some how they dont in 3ds max.

 

Now for .obj When i attach textures to the model then convert it to .obj, it leaves a .mtl file with it. It contains all the texture information and material stuff and jazz like that.

 

Now for my question, is .dds or .obj supported in A:M. If not oh well, i just i have to bite the bullet and convert the dds to tga and decal the model by hand. I hope i was clear enough :blink:

 

Rob~

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