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Hash, Inc. - Animation:Master

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I'm working on a game and I'm using A:M's excellent modeller for some of my models that have insides to them, such as ships, space stations, etc. The only problem is that the engine requires the textures to be UV Mapped on. I don't want to have to transfer all my models over to wings for UV mapping eery time, as it's not exactly easy. I was wondering if A:A can UV or UVW map objects so that i could export it directly into the game?

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