guilded Posted February 2, 2006 Posted February 2, 2006 I'm trying to make some grass and i'm following along on http://www.hash.com/am2004/Modeling/Hair/index.htm but when i change the color of the blades from green to yellow on the diffuse color timeline, the color changes in blocks--that is it begins with a green, then abruptly changes to a lighter green, and then to a yellow. there seems to be no gradient. Quote
markeh Posted February 2, 2006 Posted February 2, 2006 You'll also notice that on a progressive render that it looks proper, but on a final render you get what you described. When the new 11 hair came out, hash decided that it wasn't important enough to get that detailed with color gradation. I haven't verified this to be true for sure in 12 or 13. You can still get good looking grass though anyway. If you were going to be close enough to see a lady bug on a blade, it would be better to model the blade with a few instances and use a gradient material on the model etc. The rest of the grass could be in the background. Edit: I just tested it in 13 and I think they are doing a much better job with the gradation. I upped the number of control points to 8 and made the bow = 0 and it looked like a very smooth transition. In any case, upping the number of control points will get better results as far as gradation is concerned. I also did the same test in 11 and - yes once again upping the number of control points will get you better results there as well. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.