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Hash, Inc. - Animation:Master

How would YOU do it?


Gorf

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Hi, all.

 

I'm trying to rig up a simple contraption, where I just need to move one hinged lever, and it has a knock on effect moving all the other attached bits (see WMV file for what I'm doing).

 

I've got it working, but I can't believe it needs to be as complicated as it is. Do I really need so many bones?

 

The JPEG shows the bones and their constraints. I just move Bone1 and everything else works from that. Bone3 has a kinematic chain to Bone2. Bone6 has a kinematic chain to Bone5.

 

Any critique of my method most welcome...

post-1449-1137865965_thumb.jpg

action.wmv

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