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Hash, Inc. - Animation:Master

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In your Project Workspace right click on the folder that says "Images". Select "Import -Image/Animation" this will open a window where you can navigate to the file where the desired image is. Select this, and click "Open". The selected image will now be available in the Image folder in the Project Workspace. If you don't see it, make sure you've opened the Image folder by clicking the + sign.

 

With your model window open, just drag and drop the image onto your model. AM will prompt you to select "Decal" or "Rotoscope". You want to select "Decal". Now you can move and scale your image until its placed where you want it over your model. When you're ready, right click and select "Apply". The image will still be selected, and it will appear that nothing has happened. However, by clicking on an empty space in your modeling window, and then hitting "t" for tumble view, you'll see that your image has been applied as a decal to your model.

 

Remember that this type of decal application only applies the image to the parts of the model that are seen in the modeling window. You can change the type of projection of your decal in the properties window.

 

A very useful technique to learn is how to "flatten" a model in an action window, and then apply the decal there. This allows you to apply the decal to all parts of the model. For example, if you wanted to wrap a decal around a rectangular box model like a book cover, you could flatten the box in an action window, and apply the decal to the front, spine, and back, all in one go.

 

Finally, a great (really great, in my opinion) feature of AM is that you can just as easily apply a video clip as a decal. This makes it easy to have a video file actually playing on your model, and looks really cool (try making a little TV set, with an image playing on it).

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