TheWoz Posted October 18, 2005 Posted October 18, 2005 I'm working on a model with TSM2 and I have added fan bones to the elbows and wrists (and soon to the knees, shoulders, ankles etc). The problem that I am running into is that when I go to use the stretchy arms feature in an action or choreography, the CPs that I have assigned to the fan bones not only stretch, but scale. How would I go about working around this? Quote
TheWoz Posted October 18, 2005 Author Posted October 18, 2005 As it turns out- what matters when you create the fan bones is where you put them... You need to put the fan bones as children of the underlying skeleton bones , and not as children of the "control" bones that are visible. Problem solved, false alarm, my apologies, rig on. Quote
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