Grafikimon Posted August 17, 2005 Posted August 17, 2005 Been looking at these reference images for years and finally decided to see how effective they actually are. Trying to develope a low spline style to work in. The refrence image is the one on the right Quote
martin Posted August 17, 2005 Posted August 17, 2005 There's gamesmanship in low-spline models that truly fascinate me. It's engineering and art - the best kind of combination. Quote
thejobe Posted August 17, 2005 Posted August 17, 2005 i still cant make a good face i will never figure out how you make a face with low patch count Quote
nimblepix Posted August 17, 2005 Posted August 17, 2005 I know what you mean Martin. It's a game of finding the elegant, refined solution. Really satisfying! Quote
cehenderson Posted August 18, 2005 Posted August 18, 2005 Where did you find the original reference image? It looks like fun to try. Quote
Grafikimon Posted August 18, 2005 Author Posted August 18, 2005 yeah it si for fun mosty and to explore some of the more odd things I learned when I started tehn unlearned later on. Dangling splines and other things that most people I asked told me to avoid. The images have been around for years up on the resource website. link is on the main hash page. Might be called tutorials. In any case the site is gone and teh images are no longer available. I ad downloaded them a while ago and just decided to build one of them Quote
NancyGormezano Posted August 18, 2005 Posted August 18, 2005 I'm all for low spline count (as I am very lazy). But I have found that for animating - I usually have to add splines (particularly in the face) so that the face deforms well, for the phonemes & facial expressions without creasing. But then again, if there are too many splines, it's also harder to setup the facial poses for animating. Looks like a Jim Talbot rotoscope ? Quote
Grafikimon Posted August 18, 2005 Author Posted August 18, 2005 Here is my current progress. No not talbot. Quote
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