sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hey,

 

I have a simple question for curiosity's sake. Are there any plans to add smartskin capability to the WeightMover?

 

What I mean is this - if the bone weights are interpolated linearly between neighboring points, it should be similar math/algorithm to transfer smartskin settings to neighbors from the same bones. The use for this would be to have the basic low-res envelope warped into exactly the desired shape (CP weights and fan bones get close, but I've had to use tricks to preserve volume), which would be transfered wholesale to the higher-resolution model.

 

Let me know what you think/have thought on this question. It is more than alright to say that I am being silly and have overlooked another technique to acheive the same effect.

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

SmartSkin and bone weights have some general similarities, but the devil is in the details. I'm afraid it just wouldn't be worth the time it would take to implement, since most people don't use SmartSkin on their lo-res models.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...