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Hash, Inc. - Animation:Master

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To be able to distribute on different mobile platforms what you are doing with A:M and game development you need a Java based game-engine.

 

I have Googled on the subject and found something. Hopefully someone else have a little more to contribute with!

 

 

OctLight - Java Game Engine

https://jge.dev.java.net/

I could not get the demo - NWN model animation demo - to function! Can you?

 

The Lightweight Java Game Library (LWJGL)

http://www.lwjgl.org/

 

Something? Open Mind!

http://sourceforge.net/projects/open-mind/

http://sourceforge.net/forum/forum.php?forum_id=414332

 

 

There are 3D java games for the Sony-Ericsson K700:

http://www.esato.com/archive/t.php/t-64822

 

The games developed by Noumena:

http://www.nmprod.com/Contents/EVersion/Pr...ts/PDTIndex.htm

 

Nokia and Java:

http://www.forum.nokia.com/main/0,,7_20_49,00.html

 

A Free Ware 2D Java Game Engine - Golden Game:

http://goldenstudios.or.id/products/GTGE/

http://forum.java.sun.com/thread.jspa?thre...ssageID=3032992

 

Golde Game Tutorial

http://goldenstudios.or.id/forum/index.php?showtopic=47

 

 

Java Game Development:

http://forum.java.sun.com/forum.jspa?formID=406

 

 

Here an example. Waag Society is developing a 'mobile learning game' pilot together with IVKO, part of the Montessori comprehensive school in Amsterdam. It's a citygame using mobile phones and GPS-technology for students in the age of 11-12 (so called HAVO+MAVO basic curriculum). It is a research pilot examining whether it's possible to provide a technology supported educational location-based experience.

http://freq1550.waag.org/

 

Java 3D:

http://www.j3d.org/news.html

 

http://java.sun.com/javaone/

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