johnl3d Posted March 5, 2005 Share Posted March 5, 2005 I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 5, 2005 Author Share Posted March 5, 2005 heres the project 11.1 but should work in at least 11 this was a rough test eyechange.prj Quote Link to comment Share on other sites More sharing options...
jamagica Posted March 5, 2005 Share Posted March 5, 2005 nice creature! lol..thanks John...what effectors did you use to create that material? Also, what if I created one decal with normal color, then in a program such as photoshop I'd color it green? How would I transition in a pose? Can you set transparency on a decal? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 5, 2005 Author Share Posted March 5, 2005 yes..sort of you can set the % a decal will effect the model ..color ..color % etc ...download the project its just really basic materials ..the "creature" is about the extent of my modeling skills..lol decaleye.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 5, 2005 Author Share Posted March 5, 2005 here is the decal version with the two eye decals when it asks for q.tga and q1.tga the ones on the "model" substitute whatever picture you want they are pretty large and so I did not include them. Just some experiments with PS decaleye.zip Quote Link to comment Share on other sites More sharing options...
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