Sacman Posted February 9, 2005 Posted February 9, 2005 This is a much needed topic here I think. I have found a couple of great sites and they get lost in the shuffle. So here is a new one. World Creator I have only briefly read through some of the features of this software. It is basically a tile creator. It is also freeware (there is a more powerful version available for purchase). I think that it might be a useful tool for learning how to create tiles and this knowledge could probably translate to A:M. Just a thought. Wade Quote
ragtag Posted February 9, 2005 Posted February 9, 2005 Since we are on to usefull links for Game Development, here are a few more: AMXtex - AM plug-in for converting models and animation to DirectX .X format for use with various game engines. Ultimate Unwrap 3D - A UV mapping tool, that is also good for converting between different 3D formats. It can take .X files output from AM with AMXtex and convert them to a number of formats for different game engines and games. BlitzBasic - A rather cool and easy to use game programing language. Game Maker - A cool little tool for creating 2D games without coding. DarkBasic - Another game programing language, has lots of features...but I've heard it's buggy and problematic. Garage Games - Makers of the Torque game engine. A relatively easy to use and inexpensive engine written in C++. They just came out with a RTS extension too. PTK - 2D game engine that uses OpenGL for drawing. I believe it's freeware and written in C++. Indiegamer Forums - Discussion forum for independent game developers. Lots of people there running their own successfull shareware game development companies. Inidie Wiki - A wiki for independent game developers, lots of usefull info. Anyone care to add more... Ragnar Quote
Sacman Posted February 11, 2005 Author Posted February 11, 2005 Here is another. This is a site that reviews game engines. The site is a bit slow and I am not fond of the main page layout but the Engine review and info is pretty nice. http://www.devmaster.net/engines/ Wade Quote
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