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Found 3 results

  1. I know there's a few automobile modelers on this forum, this thread is for them. While animating a car turning a corner on my city street back lot, I realized that keeping the center (black) bone of a model tangent to a sharply curved path only produces believable results for short (in the Z direction) models. When a longer object, like a car (or pickup truck), goes around a tight curve both the front and rear wheels do a lot of sliding with respect to the ground. After some experimentation, I have a suggestion that may require some (perhaps painful) re-working of existing models but will
  2. Hello, This is Rusty, an ancient AM (circa 2002-2009) user looking to get back into it again. Try to bare with my clumsy questions...its been a long time. First I need to finish the character models and wardrobes that I've already put thousands of hours into. My characters are just heads...everything below the neck is wardrobe (I connect head to wardrobe in the chor or an action depending)... TMS2 Question... Can someone remind me of what the status is of what use to be called the Anzovin TMS2 rig (I think that's what it was called)? If memory serves originally it was a couple of plug
  3. I made a skeleton for one model, and have several other models that are similar. How can I save the skeleton and use it in another model. Is there a way to export just the skeleton?
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