sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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  1. Hi, It's quite possible that I'm going down the wrong road but .... Coming from an engineering background I'm used to looking at objects in a modular manner, where the final model is made up of building blocks and that is what I'm trying to do in A:M. I have a model (M1) with 1 bone (B1) and 1 pose slider (PS1). Then I made a second model (M2) and I dragged and dropped M1 into it twice. At this stage, all the groups from M1 are in M2 twice, also there are 2 bones but there is only 1 pose slider (relationship). This means that I can only manipulate one copy of M1 within M2 (the most recently copied version of M1). I tried doing something similar using a choreography and then exporting it as a model but that had problems as well. Obviously I'm missing something very basic in the architecture of A:M. Is it possible to make up building blocks and then make up sub-assemblies and assemblies ....
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