sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Skykam

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    John Kammer

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  1. Hello again, Working through the examples from Animation Master: A Complete Guide (2006 edition) on page 253 it talks about duplicating a bone structure (pelvis-thigh-calf-ankle-toe) by ALT-dragging the pelvis (bone presumably) and dropping it ontp the pelvis (again, bone presumably). Each bone is a child of the bone beofre it in the heirarchy, but ALT-dragging the pelvis seems to do nothing other than move it around. Am I missing something or is the text incorrect? How do I duplicate the entire bone heirarchy without having to recreate it? TIA, -- kammer
  2. Hello all, I'm fairly new to AM and am trying to work through the examples from Animation Master A Complete Guide (2006 edition). In chapter six starting around page 250/251 it starts taking about character rigging and goes through an example referencing the Captain character. Looking on the CD I have found several model files which could be of the captain, but none of them seem to load, I get an error that reads: [/i]Invalid Model File D:/pathToModel/Captain_v19.mdl So I am obviously having trouble with the example since I can't put bones in a model I can't load. Hs anyone else had this problem? Was using AM v 12.0n+ on Windows XP. Tia, -- kammer
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