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Hash, Inc. - Animation:Master

Skykam

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    John Kammer

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  1. Hello again, Working through the examples from Animation Master: A Complete Guide (2006 edition) on page 253 it talks about duplicating a bone structure (pelvis-thigh-calf-ankle-toe) by ALT-dragging the pelvis (bone presumably) and dropping it ontp the pelvis (again, bone presumably). Each bone is a child of the bone beofre it in the heirarchy, but ALT-dragging the pelvis seems to do nothing other than move it around. Am I missing something or is the text incorrect? How do I duplicate the entire bone heirarchy without having to recreate it? TIA, -- kammer
  2. Hello all, I'm fairly new to AM and am trying to work through the examples from Animation Master A Complete Guide (2006 edition). In chapter six starting around page 250/251 it starts taking about character rigging and goes through an example referencing the Captain character. Looking on the CD I have found several model files which could be of the captain, but none of them seem to load, I get an error that reads: [/i]Invalid Model File D:/pathToModel/Captain_v19.mdl So I am obviously having trouble with the example since I can't put bones in a model I can't load. Hs anyone else had this problem? Was using AM v 12.0n+ on Windows XP. Tia, -- kammer
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