sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

cvp

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  • Interests
    Growing my own food (including homebrewing), my family, Animation, History,
  • Hardware Platform
    Windows
  • System Description
    Sony Vaio VGN-FE15GP T2300@1.66ghz 2GB ram GeForce Go 7400

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  • Name
    Craig Powell
  • Location
    NZ

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  1. cvp

    Rougue model

    Thankyou for answering this. I'll have to upload the next project I have a gliche with as I've rebuilt this one now, and apart from a couple of inexplicable crashes, I'm back to fumbling my way around. I think my problem is I need to use it more regularly, to get my head around it.
  2. Hi all. I'm trying to sort out two probs really. Background: I've built a cartoon ship and have created its eyes via this fantastic tutorial: http://www.hash.com/amtutes/Bootcamp/EyeTut.html. within the same Model window. Issue: When I proceed to an Action window, my model has sprouted another inactive top eyelid. It disappears and reappears with the legitimate 'Topeyelid' when toggling the 'Hide' button. It seems to be a replica of the original eyelid shape pre the extrustion. Frustrated I've deleted the complete eye model, but it stays there until I also delete it from the GROUPS folder under the Project Workspace. It seems like a setting issue, any help gratefully received regards Craig
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